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PoGoBud

Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Shedinja

#0292
Attack
153
Defense
73
Stamina
1
Best fast:
Shadow Claw 14.40 DPS with STAB
Best charged:
Dig 2.00 DPE
Max CP:
450

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
shedinja
Game Master form:
SHEDINJA (no form template)
Family:
FAMILY_NINCADA

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#674 of 1,123 · top 60%
153
Defense#1,060 of 1,123 · top 94.4%
73
Stamina#1,123 of 1,123 · top 100%
1

Stat product 11,169 — #1,123 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
393
15/15/15, old level cap
Max CP (L50)
445
15/15/15, current level cap
Max CP (L51)
450
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
175 - 224
IV 10 to 15
Catch CP (L25)
219 - 281
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
5 km
walked per candy
Height
0.79 m
Weight
1.2 kg
Second charged move
75 candy
75,000 stardust

Best against

Which raid bosses Shedinja is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Shedinja does not reach the top 32 against any of the 120 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Tier 1)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
3,860
Attack
100
Defense
52
HP
600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Shedinja →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor175219
11/11/11185232
12/12/12195244
13/13/13205256
14/14/14215269
15/15/15hundo224281

Caught CP range 175 - 224, or 219 - 281 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (5)
  • Neutral (7)
  • Resists (5)
  • Double resists (1)

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Movepool

4 fast and 3 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset17.6 DPS
groundDig

13 x Shadow Claw per Dig · 11.0s cycle · 194 power with STAB

#217.1 DPS

9 x Shadow Claw per Aerial Ace · 7.0s cycle · 120 power with STAB

#317.1 DPS
groundDig

9 x Bug Bite per Dig · 9.0s cycle · 154 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Shadow ClawSTABghost6+40.5s14.408.00standard
Bug BiteSTABbug5+60.5s12.0012.00standard
Bitedark6+40.5s12.008.00restored
Struggle BugSTABbug15+151.5s12.0010.00elite / legacy

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Digground100-504.5s22.222.00standard
Shadow SneakSTABghost50-333.0s20.001.82standard
Aerial Aceflying55-332.5s22.001.67standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.1DPT

Bug Bite+Shadow Sneak

17 fast throws · 17 turns · 8.5s to fire

#210.0DPT

Shadow Claw+Shadow Sneak

7 fast throws · 14 turns · 7.0s to fire

#38.9DPT

Bug Bite+Dig

17 fast throws · 17 turns · 8.5s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Bug BiteSTABbug4+31(0.5s)4.803.00
Bitedark4+21(0.5s)4.002.00
Shadow ClawSTABghost6+82(1.0s)3.604.00
Struggle BugSTABbug9+83(1.5s)3.602.67

Charged moves

MoveTypePowerEnergyDPEEffect
Shadow SneakSTABghost75-501.80none
Digground70-501.40none
Aerial Aceflying60-451.33none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

75,000 Stardust and 75 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Shedinja (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Shedinjabugghost1537314f / 3creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

1 move restored from Pokebattler's dataset

Pokebattler lists Bite for this form and this Game Master snapshot no longer carries it — legacy and event-only moves are the usual reason. Each one keeps the list Pokebattler puts it in, so Elite TM moves stay behind the legacy toggle.

Source: https://fight.pokebattler.com/pokemon (read 2026-09-06)

Checked against Pokebattlerstats, typing and movepool all match

Their entry: SHEDINJA — 4 fast, 3 charged. Ours: 4 fast, 3 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.

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