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Mega Scovillain

Trainer Battles

Mega Scovillain

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing14.7DPT

Leafage+Overheat

7 fast throws · 14 turns · 7.0s to fire

Lowers its own Attack by 2 stages

#214.7DPT

Leafage+Leaf Storm

7 fast throws · 14 turns · 7.0s to fire

Lowers its own Attack by 2 stages

#312.6DPT

Fire Fang+Overheat

10 fast throws · 20 turns · 10.0s to fire

Lowers its own Attack by 2 stages

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Fire FangSTABfire8+62(1.0s)4.803.00
LeafageSTABgrass6+82(1.0s)3.604.00

Charged moves

MoveTypePowerEnergyDPEEffect
OverheatSTABfire130-552.84self Atk -2
Leaf StormSTABgrass130-552.84self Atk -2
Grass KnotSTABgrass90-502.16none
FlamethrowerSTABfire90-551.96none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.