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Rotom (Frost)

Trainer Battles

Rotom (Frost)

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing11.7DPT

Thunder Shock+Blizzard

9 fast throws · 18 turns · 9.0s to fire

#211.0DPT

Astonish+Blizzard

8 fast throws · 24 turns · 12.0s to fire

#311.0DPT

Thunder Shock+Thunder

7 fast throws · 14 turns · 7.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Astonishghost12+103(1.5s)4.003.33
Tacklenormal3+31(0.5s)3.003.00
Thunder ShockSTABelectric4+92(1.0s)2.404.50

Charged moves

MoveTypePowerEnergyDPEEffect
BlizzardSTABice140-752.24none
ThunderSTABelectric100-602.00none
ThunderboltSTABelectric90-551.96none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.