Best moves
RillaboomMovepool
2 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
8 x Razor Leaf per Frenzy Plant · 10.5s cycle · 245 power with STAB
5 x Razor Leaf per Drum Beating · 9.5s cycle · 216 power with STAB
8 x Razor Leaf per Grass Knot · 10.5s cycle · 233 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Razor LeafSTAB | grass | 13 | +7 | 1.0s | 15.60 | 7.00 | 4.3 | 13.0 | 9 / 4 / 2t | standard |
| Scratch | normal | 6 | +4 | 0.5s | 12.00 | 8.00 | 2.4 | 12.0 | 4 / 2 / 1t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Drum BeatingSTAB | grass | 115 | -33 | 4.5s | 30.67 | 4.18 | 17.7 | 25.6 | 60 / 35 | standard |
| Frenzy PlantSTAB | grass | 100 | -50 | 2.5s | 48.00 | 2.40 | 22.2 | 40.0 | 100 / 45 | elite / legacy |
| Grass KnotSTAB | grass | 90 | -50 | 2.5s | 43.20 | 2.16 | 20.0 | 36.0 | 90 / 50 | standard |
| Energy BallSTAB | grass | 90 | -50 | 4.0s | 27.00 | 2.16 | 15.0 | 22.5 | 80 / 45 | standard |
| Earth Power | ground | 100 | -50 | 3.5s | 28.57 | 2.00 | 18.2 | 28.6 | 90 / 50 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.