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PoGoBattler

Drum Beating

DRUM_BEATING
grassCharged move1 form can use it1 get STAB

Raid numbers

The PvE stats the simulator runs on. Energy is gained by fast moves and spent by charged moves.

Power
115
Energy
-33
Duration
4.5s
4500 ms
DPS
25.56
power / duration
DPE
3.48
power / energy
Trainer Battle
60 / 35
power / energy
Damage window3000 - 4000 ms of 4500 ms

Damage lands inside the dark band, not at the end of the animation — that is why a move can be interrupted after it has already hit.

Trainer Battles

A separate Game Master template with its own numbers. Turns run at 0.5s each and energy caps at 100.

Power
60
115 in raids
Energy
-35
-33 in raids
DPE
1.71
3.48 in raids
Stat change
1
on hit, see below
Duration
1 turn
4.5s in raids
  • foe Atk -1Lowers the opponent's Attack by 1 stagex0.800 to that stat

Charged moves resolve inside a turn, so only power, energy and any stat change matter. The stat ladder the Game Master ships is 0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4. Every Trainer Battle number in the snapshot is audited on the data-quality page.

Learned by 1 form

Same-type users first — they get the x1.2 STAB bonus. Elite / legacy rows need an Elite TM or a past event.

FormTypesHow
RillaboomRillaboom#0812grassSTAB

Where this data comes from

Read from the committed Game Master snapshot built 2026-10-03 by npm run data:build. Every integrity check is re-run live on the data quality page.