Best moves
RegigigasMovepool
2 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
7 x Hidden Power per Crush Grip · 12.5s cycle · 378 power with STAB
12 x Zen Headbutt per Crush Grip · 14.0s cycle · 384 power with STAB
7 x Hidden Power per Giga Impact · 15.0s cycle · 366 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Hidden PowerSTAB | normal | 15 | +15 | 1.5s | 12.00 | 10.00 | 4.3 | 10.0 | 9 / 8 / 3t | standard |
| Zen Headbutt | psychic | 11 | +9 | 1.0s | 11.00 | 9.00 | 3.7 | 11.0 | 8 / 6 / 3t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Crush GripSTAB | normal | 210 | -100 | 2.0s | 126.00 | 2.52 | 52.5 | 105.0 | 110 / 50 | elite / legacy |
| Giga ImpactSTAB | normal | 200 | -100 | 4.5s | 53.33 | 2.40 | 30.8 | 44.4 | 150 / 80 | standard |
| Focus Blast | fighting | 140 | -100 | 3.5s | 40.00 | 1.40 | 25.5 | 40.0 | 150 / 75 | standard |
| Thunder | electric | 100 | -100 | 2.5s | 40.00 | 1.00 | 22.2 | 40.0 | 100 / 60 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.