Best moves
PorygonMovepool
5 fast and 6 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
8 x Quick Attack per Hyper Beam · 12.0s cycle · 276 power with STAB
20 x Tackle per Hyper Beam · 14.0s cycle · 300 power with STAB
8 x Quick Attack per Solar Beam · 13.0s cycle · 276 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Hidden PowerSTAB | normal | 15 | +15 | 1.5s | 12.00 | 10.00 | 4.3 | 10.0 | 9 / 8 / 3t | standard |
| Quick AttackSTAB | normal | 10 | +13 | 1.0s | 12.00 | 13.00 | 3.3 | 10.0 | 5 / 8 / 2t | restored |
| TackleSTAB | normal | 5 | +5 | 0.5s | 12.00 | 10.00 | 2.0 | 10.0 | 3 / 3 / 1t | elite / legacy |
| Zen Headbutt | psychic | 11 | +9 | 1.0s | 11.00 | 9.00 | 3.7 | 11.0 | 8 / 6 / 3t | elite / legacy |
| Charge Beam | electric | 7 | +14 | 1.0s | 7.00 | 14.00 | 2.3 | 7.0 | 5 / 11 / 3t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Discharge | electric | 65 | -33 | 2.5s | 26.00 | 1.97 | 14.4 | 26.0 | 55 / 40 | elite / legacy |
| Solar Beam | grass | 180 | -100 | 5.0s | 36.00 | 1.80 | 25.7 | 36.0 | 150 / 80 | standard |
| Hyper BeamSTAB | normal | 150 | -100 | 4.0s | 45.00 | 1.80 | 25.0 | 37.5 | 150 / 80 | standard |
| Signal Beam | bug | 75 | -50 | 3.0s | 25.00 | 1.50 | 15.0 | 25.0 | 75 / 55 | elite / legacy |
| Zap Cannon | electric | 140 | -100 | 3.5s | 40.00 | 1.40 | 25.5 | 40.0 | 150 / 80 | standard |
| Psybeam | psychic | 65 | -50 | 3.0s | 21.67 | 1.30 | 13.0 | 21.7 | 70 / 60 | elite / legacy |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.