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PoGoBud
Okidogi

Trainer Battles

Okidogi

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing13.7DPT

Force Palm+Superpower

4 fast throws · 12 turns · 6.0s to fire

Lowers its own Attack by 1 stage; Lowers its own Defense by 1 stage

#212.7DPT

Poison Jab+Superpower

6 fast throws · 12 turns · 6.0s to fire

Lowers its own Attack by 1 stage; Lowers its own Defense by 1 stage

#312.2DPT

Force Palm+Upper Hand

4 fast throws · 12 turns · 6.0s to fire

Lowers the opponent's Defense by 1 stage (30% chance)

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Force PalmSTABfighting13+103(1.5s)5.203.33
Poison JabSTABpoison7+72(1.0s)4.203.50

Charged moves

MoveTypePowerEnergyDPEEffect
SuperpowerSTABfighting85-402.55self Atk -1self Def -1
Upper HandSTABfighting70-402.10foe Def -1 @30%
Sludge BombSTABpoison80-501.92none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.