Best moves
NaganadelMovepool
2 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
6 x Poison Jab per Sludge Bomb · 8.5s cycle · 196 power with STAB
6 x Poison Jab per Dragon Pulse · 9.5s cycle · 202 power with STAB
4 x Poison Jab per Dragon Claw · 5.5s cycle · 116 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Poison JabSTAB | poison | 13 | +9 | 1.0s | 15.60 | 9.00 | 4.3 | 13.0 | 7 / 7 / 2t | standard |
| Air Slash | flying | 12 | +8 | 1.0s | 12.00 | 8.00 | 4.0 | 12.0 | 9 / 9 / 3t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Dragon PulseSTAB | dragon | 90 | -50 | 3.5s | 30.86 | 2.16 | 16.4 | 25.7 | 90 / 55 | standard |
| Sludge BombSTAB | poison | 85 | -50 | 2.5s | 40.80 | 2.04 | 18.9 | 34.0 | 80 / 50 | standard |
| Dragon ClawSTAB | dragon | 45 | -33 | 1.5s | 36.00 | 1.64 | 12.9 | 30.0 | 80 / 50 | standard |
| Fell Stinger | bug | 45 | -33 | 2.0s | 22.50 | 1.36 | 11.3 | 22.5 | 20 / 35 | standard |
| Acrobatics | flying | 100 | -100 | 2.0s | 50.00 | 1.00 | 25.0 | 50.0 | 110 / 55 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.