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Galarian Mr. Mime

Trainer Battles

Galarian Mr. Mime

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.8DPT

Confusion+Ice Punch

3 fast throws · 12 turns · 6.0s to fire

#210.4DPT

Confusion+Psychic

4 fast throws · 16 turns · 8.0s to fire

Lowers the opponent's Defense by 1 stage (10% chance)

#39.3DPT

Confusion+Triple Axel

4 fast throws · 16 turns · 8.0s to fire

Raises its own Attack by 1 stage

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
ConfusionSTABpsychic16+144(2.0s)4.803.50
Zen HeadbuttSTABpsychic8+63(1.5s)3.202.00

Charged moves

MoveTypePowerEnergyDPEEffect
Ice PunchSTABice60-401.80none
PsychicSTABpsychic75-551.64foe Def -1 @10%
Triple AxelSTABice60-451.60self Atk +1
PsybeamSTABpsychic70-601.40none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.