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PoGoBud
Joltik

Trainer Battles

Joltik

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.7DPT

Sucker Punch+Bug Buzz

9 fast throws · 18 turns · 9.0s to fire

Lowers the opponent's Defense by 1 stage (30% chance)

#29.5DPT

Sucker Punch+Discharge

6 fast throws · 12 turns · 6.0s to fire

#39.0DPT

Sucker Punch+Cross Poison

5 fast throws · 10 turns · 5.0s to fire

Raises its own Attack by 2 stages (12.5% chance)

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Sucker Punchdark8+72(1.0s)4.003.50
Charge BeamSTABelectric5+113(1.5s)2.003.67

Charged moves

MoveTypePowerEnergyDPEEffect
Bug BuzzSTABbug100-602.00foe Def -1 @30%
DischargeSTABelectric55-401.65none
Cross Poisonpoison50-351.43self Atk +2 @13%

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.