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Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Joltik

#0595
Attack
110
Defense
98
Stamina
137
Best fast:
Sucker Punch 10.00 DPS
Best charged:
Discharge 2.36 DPE with STAB
Max CP:
1,170

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
joltik
Game Master form:
JOLTIK (no form template)
Family:
FAMILY_JOLTIK

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#923 of 1,123 · top 82.2%
110
Defense#897 of 1,123 · top 79.9%
98
Stamina#839 of 1,123 · top 74.7%
137

Stat product 1,476,860 — #924 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
1,023
15/15/15, old level cap
Max CP (L50)
1,156
15/15/15, current level cap
Max CP (L51)
1,170
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
539 - 584
IV 10 to 15
Catch CP (L25)
674 - 730
weather boosted, IV 10 to 15

Evolution family

1 evolution in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.

  1. Base
  2. Stage 2
    Galvantula201/128/172 · 2,206 CP
    50 candy
    • 45 candy once purified

Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
0.1 m
Weight
0.6 kg
Second charged move
50 candy
50,000 stardust
Shadow move
Frustration
Return once purified

Best against

Which raid bosses Joltik is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Joltik does not reach the top 32 against any of the 123 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Tier 1)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
3,254
Attack
74
Defense
67
HP
600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Joltik →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor539674
11/11/11548685
12/12/12557696
13/13/13566708
14/14/14575719
15/15/15hundo584730

Caught CP range 539 - 584, or 674 - 730 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (2)
  • Neutral (12)
  • Resists (4)
Weak to

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released bug / electric forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 3 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset19.9 DPS

9 x Sucker Punch per Bug Buzz · 8.0s cycle · 159 power with STAB

#219.7 DPS

4 x Charge Beam per Bug Buzz · 7.5s cycle · 148 power with STAB

#319.6 DPS

6 x Sucker Punch per Discharge · 5.5s cycle · 108 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Sucker Punchdark5+60.5s10.0012.00standard
Charge BeamSTABelectric7+141.0s8.4014.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
DischargeSTABelectric65-332.5s31.202.36standard
Bug BuzzSTABbug95-503.5s32.572.28standard
Cross Poisonpoison40-331.5s26.671.21standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.7DPT

Sucker Punch+Bug Buzz

9 fast throws · 18 turns · 9.0s to fire

Lowers the opponent's Defense by 1 stage (30% chance)

#29.5DPT

Sucker Punch+Discharge

6 fast throws · 12 turns · 6.0s to fire

#39.0DPT

Sucker Punch+Cross Poison

5 fast throws · 10 turns · 5.0s to fire

Raises its own Attack by 2 stages (12.5% chance)

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Sucker Punchdark8+72(1.0s)4.003.50
Charge BeamSTABelectric5+113(1.5s)2.003.67

Charged moves

MoveTypePowerEnergyDPEEffect
Bug BuzzSTABbug100-602.00foe Def -1 @30%
DischargeSTABelectric55-401.65none
Cross Poisonpoison50-351.43self Atk +2 @13%

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

Available as a Shadow Pokemon (x1.2 attack, x0.833 defense). Shadow charged move FRUSTRATION, purified RETURN.

Second charged move

50,000 Stardust and 50 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Joltik (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Joltikbugelectric110981372f / 3creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattler1 movepool difference

Their entry: JOLTIK — 2 fast, 4 charged. Ours: 2 fast, 3 charged.

  • Return (charged) — only on Pokebattler: Return (purified only)

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.