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Hippowdon

Best moves

Hippowdon

Movepool

5 fast and 6 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset21.8 DPS

15 x Sand Attack per Earthquake · 11.0s cycle · 240 power with STAB

#221.6 DPS

8 x Thunder Fang per Earthquake · 11.5s cycle · 248 power with STAB

#321.3 DPS

4 x Thunder Fang per Earth Power · 7.5s cycle · 160 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Fire Fangfire13+91.0s13.009.00standard
Bitedark6+40.5s12.008.00standard
Thunder Fangelectric10+131.0s10.0013.00standard
Sand AttackSTABground4+70.5s9.6014.00standard
Ice Fangice12+201.5s8.0013.33standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Earth PowerSTABground100-503.5s34.292.40standard
Scorching SandsSTABground90-503.0s36.002.16standard
EarthquakeSTABground140-1003.5s48.001.68standard
Weather Ball (Rock)rock55-331.5s36.671.67standard
Body Slamnormal50-332.0s25.001.52standard
Stone Edgerock105-1002.5s42.001.05standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.