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Heracross

Trainer Battles

Heracross

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing13.6DPT

Fury Cutter+Close Combat

12 fast throws · 12 turns · 6.0s to fire

Lowers its own Defense by 2 stages

#213.0DPT

Fury Cutter+Megahorn

14 fast throws · 14 turns · 7.0s to fire

#312.3DPT

Counter+Close Combat

8 fast throws · 16 turns · 8.0s to fire

Lowers its own Defense by 2 stages

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
CounterSTABfighting8+62(1.0s)4.803.00
Struggle BugSTABbug9+83(1.5s)3.602.67
Fury CutterSTABbug3+41(0.5s)3.604.00

Charged moves

MoveTypePowerEnergyDPEEffect
Close CombatSTABfighting100-452.67self Def -2
MegahornSTABbug110-552.40none
Upper HandSTABfighting70-402.10foe Def -1 @30%
Earthquakeground120-651.85none
Rock Tombrock75-501.50foe Atk -1
Rock Blastrock50-401.25none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.