Best moves
GreninjaMovepool
3 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
4 x Water Shuriken per Hydro Cannon · 6.0s cycle · 151 power with STAB
5 x Feint Attack per Hydro Cannon · 7.0s cycle · 174 power with STAB
5 x Bubble per Hydro Cannon · 7.0s cycle · 168 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Feint AttackSTAB | dark | 11 | +10 | 1.0s | 13.20 | 10.00 | 3.7 | 11.0 | 6 / 6 / 2t | standard |
| BubbleSTAB | water | 10 | +12 | 1.0s | 12.00 | 12.00 | 3.3 | 10.0 | 8 / 11 / 3t | standard |
| Water ShurikenSTAB | water | 9 | +14 | 1.0s | 10.80 | 14.00 | 3.0 | 9.0 | 6 / 14 / 3t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Hydro CannonSTAB | water | 90 | -50 | 2.0s | 54.00 | 2.16 | 22.5 | 45.0 | 80 / 40 | elite / legacy |
| Aerial Ace | flying | 55 | -33 | 2.5s | 22.00 | 1.67 | 12.2 | 22.0 | 60 / 45 | standard |
| Night SlashSTAB | dark | 45 | -33 | 2.0s | 27.00 | 1.64 | 11.3 | 22.5 | 50 / 35 | standard |
| Hydro PumpSTAB | water | 135 | -100 | 3.5s | 46.29 | 1.62 | 24.5 | 38.6 | 130 / 75 | standard |
| SurfSTAB | water | 60 | -50 | 1.5s | 48.00 | 1.44 | 17.1 | 40.0 | 75 / 45 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.