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PoGoBud
Finneon

Trainer Battles

Finneon

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing9.2DPT

Water Gun+Water Pulse

17 fast throws · 17 turns · 8.5s to fire

#28.6DPT

Water Gun+Silver Wind

15 fast throws · 15 turns · 7.5s to fire

Raises its own Attack by 1 stage (10% chance); Raises its own Defense by 1 stage (10% chance)

#38.3DPT

Water Gun+Ice Beam

19 fast throws · 19 turns · 9.5s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Water GunSTABwater3+31(0.5s)3.603.00
Poundnormal4+42(1.0s)2.002.00

Charged moves

MoveTypePowerEnergyDPEEffect
Water PulseSTABwater80-501.92none
Silver Windbug75-451.67self Atk +1 @10%self Def +1 @10%
Ice Beamice90-551.64none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.