Best moves
EeveeMovepool
2 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
4 x Quick Attack per Last Resort · 7.0s cycle · 156 power with STAB
10 x Tackle per Last Resort · 8.0s cycle · 168 power with STAB
3 x Quick Attack per Body Slam · 5.0s cycle · 96 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Quick AttackSTAB | normal | 10 | +13 | 1.0s | 12.00 | 13.00 | 3.3 | 10.0 | 5 / 8 / 2t | standard |
| TackleSTAB | normal | 5 | +5 | 0.5s | 12.00 | 10.00 | 2.0 | 10.0 | 3 / 3 / 1t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Last ResortSTAB | normal | 90 | -50 | 3.0s | 36.00 | 2.16 | 18.0 | 30.0 | 90 / 55 | elite / legacy |
| Dig | ground | 100 | -50 | 4.5s | 22.22 | 2.00 | 15.4 | 22.2 | 70 / 50 | standard |
| Body SlamSTAB | normal | 50 | -33 | 2.0s | 30.00 | 1.82 | 12.5 | 25.0 | 55 / 35 | elite / legacy |
| SwiftSTAB | normal | 65 | -50 | 3.0s | 26.00 | 1.56 | 13.0 | 21.7 | 55 / 35 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.