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In raids nowTier 3 · Wed 30 Sept, 06:00 - Tue 6 Oct, 22:00 (ends in 2 days) · Best counters

Dondozo

#0977
Attack
176
Defense
178
Stamina
312
Best fast:
Waterfall 15.60 DPS with STAB
Best charged:
Liquidation 2.55 DPE with STAB
Max CP:
3,428

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
dondozo
Game Master form:
DONDOZO (no form template)
Family:
FAMILY_DONDOZO

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#520 of 1,123 · top 46.3%
176
Defense#327 of 1,123 · top 29.1%
178
Stamina#11 of 1,123 · top 1%
312

Stat product 9,774,336 — #119 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
2,996
15/15/15, old level cap
Max CP (L50)
3,388
15/15/15, current level cap
Max CP (L51)
3,428
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,633 - 1,712
IV 10 to 15
Catch CP (L25)
2,041 - 2,140
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
5 km
walked per candy
Height
12 m
Weight
220 kg
Second charged move
75 candy
75,000 stardust

Best against

Which raid bosses Dondozo is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Dondozo does not reach the top 32 against any of the 123 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Tier 1)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
6,499
Attack
114
Defense
115
HP
600
in raids nowDondozo — 3-Star Raids (Tier 3), shiny available, boosted in rainy

From the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Best counters against Dondozo →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6332,041
11/11/111,6482,061
12/12/121,6642,081
13/13/131,6802,100
14/14/141,6962,120
15/15/15hundo1,7122,140

Caught CP range 1,633 - 1,712, or 2,041 - 2,140 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

LeekDuck publishes 1,633 - 1,712 normal and 2,041 - 2,140 boosted for this boss — both match the table above exactly, computed from base stats rather than copied from it.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (2)
  • Neutral (12)
  • Resists (4)
Weak to
Resists

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released water forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset21.4 DPS

15 x Waterfall per Hydro Pump · 18.5s cycle · 396 power with STAB

#220.9 DPS

20 x Water Gun per Hydro Pump · 13.5s cycle · 282 power with STAB

#320.7 DPS
waterSurf

8 x Waterfall per Surf · 9.5s cycle · 197 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
WaterfallSTABwater13+71.0s15.607.00standard
Water GunSTABwater5+50.5s12.0010.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
LiquidationSTABwater70-333.0s28.002.55standard
Outragedragon110-504.0s27.502.20standard
Hydro PumpSTABwater135-1003.5s46.291.62standard
SurfSTABwater60-501.5s48.001.44standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.9DPT

Waterfall+Hydro Pump

8 fast throws · 24 turns · 12.0s to fire

#210.5DPT

Waterfall+Outrage

6 fast throws · 18 turns · 9.0s to fire

#310.4DPT

Waterfall+Surf

5 fast throws · 15 turns · 7.5s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
WaterfallSTABwater11+103(1.5s)4.403.33
Water GunSTABwater3+31(0.5s)3.603.00

Charged moves

MoveTypePowerEnergyDPEEffect
Hydro PumpSTABwater130-752.08none
SurfSTABwater75-452.00none
LiquidationSTABwater70-451.87foe Def -1 @30%
Outragedragon110-601.83none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

75,000 Stardust and 75 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Dondozo (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Dondozowater1761783122f / 4creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattlerstats, typing and movepool all match

Their entry: DONDOZO — 2 fast, 4 charged. Ours: 2 fast, 4 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.