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Galarian Darmanitan (Standard)

Trainer Battles

Galarian Darmanitan (Standard)

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing11.6DPT

Ice Fang+Avalanche

8 fast throws · 16 turns · 8.0s to fire

#211.3DPT

Ice Fang+Overheat

10 fast throws · 20 turns · 10.0s to fire

Lowers its own Attack by 2 stages

#310.9DPT

Ice Fang+Superpower

7 fast throws · 14 turns · 7.0s to fire

Lowers its own Attack by 1 stage; Lowers its own Defense by 1 stage

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Ice FangSTABice8+62(1.0s)4.803.00
Tacklenormal3+31(0.5s)3.003.00

Charged moves

MoveTypePowerEnergyDPEEffect
AvalancheSTABice90-452.40none
Overheatfire130-552.36self Atk -2
Superpowerfighting85-402.13self Atk -1self Def -1
Ice PunchSTABice60-401.80none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.