Best moves
CastformMovepool
4 fast and 7 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
7 x Tackle per Weather Ball (Normal) · 5.0s cycle · 108 power with STAB
9 x Bite per Weather Ball (Normal) · 6.0s cycle · 120 power with STAB
3 x Hex per Weather Ball (Normal) · 4.5s cycle · 90 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| TackleSTAB | normal | 5 | +5 | 0.5s | 12.00 | 10.00 | 2.0 | 10.0 | 3 / 3 / 1t | standard |
| Bite | dark | 6 | +4 | 0.5s | 12.00 | 8.00 | 2.4 | 12.0 | 4 / 2 / 1t | restored |
| Rock Smash | fighting | 17 | +12 | 1.5s | 11.33 | 8.00 | 4.9 | 11.3 | 9 / 7 / 3t | restored |
| Hex | ghost | 8 | +13 | 1.0s | 8.00 | 13.00 | 2.7 | 8.0 | 7 / 13 / 3t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Ancient Power | rock | 70 | -33 | 3.5s | 20.00 | 2.12 | 12.7 | 20.0 | 60 / 45 | restored |
| Weather Ball (Normal)STAB | normal | 55 | -33 | 1.5s | 44.00 | 2.00 | 15.7 | 36.7 | 60 / 35 | standard |
| Crunch | dark | 65 | -33 | 3.0s | 21.67 | 1.97 | 13.0 | 21.7 | 70 / 45 | restored |
| Energy Ball | grass | 90 | -50 | 4.0s | 22.50 | 1.80 | 15.0 | 22.5 | 80 / 45 | standard |
| Weather Ball (Rock) | rock | 55 | -33 | 1.5s | 36.67 | 1.67 | 15.7 | 36.7 | 60 / 35 | standard |
| StompSTAB | normal | 50 | -50 | 1.5s | 40.00 | 1.20 | 14.3 | 33.3 | 55 / 40 | restored |
| Hurricane | flying | 105 | -100 | 2.5s | 42.00 | 1.05 | 23.3 | 42.0 | 110 / 60 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.