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Aerodactyl

Trainer Battles

Aerodactyl

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.5DPT

Dragon Breath+Rock Slide

12 fast throws · 12 turns · 6.0s to fire

#210.5DPT

Dragon Breath+Hyper Beam

20 fast throws · 20 turns · 10.0s to fire

#39.9DPT

Dragon Breath+Earth Power

13 fast throws · 13 turns · 6.5s to fire

Lowers the opponent's Defense by 1 stage (10% chance)

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Rock ThrowSTABrock8+52(1.0s)4.802.50
Bitedark4+21(0.5s)4.002.00
Steel Wingsteel7+52(1.0s)3.502.50
Dragon Breathdragon3+41(0.5s)3.004.00

Charged moves

MoveTypePowerEnergyDPEEffect
Rock SlideSTABrock75-452.00none
Hyper Beamnormal150-801.88none
Earth Powerground90-501.80foe Def -1 @10%
Ancient PowerSTABrock60-451.60self Atk +1 @10%self Def +1 @10%
Brutal Swingdark55-351.57none
Iron Headsteel70-501.40none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.