Max Battle Lobby
A Max Battle lobby is 5 trainers bringing three Pokemon each. On G-Max Tier 6 each team of four should run two attackers plus a shielder and a healer. Start on a tanky Pokemon and swap into your role at the first Max Phase.
Auto sized this lobby by simulating 2 lobby sizes (4, 5) with this exact party and stopping at the first one that beat the boss - so the battle below is a win, not a claim.
Battle result: You win!
Gigantamax Rillaboom lost its whole 100,000 HP bar in 199.8s across 5 trainers, for 0 Pokemon fainted.
- Time
- 199.8s
- Max Phases
- 18
- Max Attacks
- 159
- Max Guards
- 53
- Max Spirits
- 53
- Damage dealt
- 100,000 / 100,000
- Healing
- 2,371
- Shielded
- 412
Youattacker
- Damage
- 32,738
- Healed
- 0
- Shielded
- 0
- Faints
- 0
Trainer 2attacker
- Damage
- 32,738
- Healed
- 0
- Shielded
- 0
- Faints
- 0
Trainer 3tank
- Damage
- 778
- Healed
- 0
- Shielded
- 412
- Faints
- 0
Trainer 4healer
- Damage
- 1,780
- Healed
- 2,371
- Shielded
- 0
- Faints
- 0
Trainer 5attacker
- Damage
- 32,738
- Healed
- 0
- Shielded
- 0
- Faints
- 0
| Trainer | Role | Damage | Healed | Shielded | Faints |
|---|
| You | attacker | 32,738 | 0 | 0 | 0 |
| Trainer 2 | attacker | 32,738 | 0 | 0 | 0 |
| Trainer 3 | tank | 778 | 0 | 412 | 0 |
| Trainer 4 | healer | 1,780 | 2,371 | 0 | 0 |
| Trainer 5 | attacker | 32,738 | 0 | 0 | 0 |
Battle log
- 0.0s Rillaboom is preparing a large attack! (ENERGY_BALL, hits everyone, cannot be dodged)
- 7.0s Rillaboom targets trainer 2 with GRASS_KNOT (dodged)
- 11.3s Max Meter full - Dynamax in 3s
- 14.3s Max Phase 1 begins (3 turns)
- 14.3s Gigantamax Charizard uses G-Max Wildfire for 581
- 14.3s Gigantamax Charizard uses G-Max Wildfire for 581
- 14.3s Corviknight uses Max Guard (1 shields, 60 HP)
- 14.3s Blissey uses Max Spirit, healing 174 across the team
- 14.3s Gigantamax Charizard uses G-Max Wildfire for 581
- 16.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 16.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 16.8s Corviknight uses Max Guard (2 shields, 120 HP)
- 16.8s Blissey uses Max Spirit, healing 9 across the team
- 16.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 19.3s Gigantamax Charizard uses G-Max Wildfire for 581
- 19.3s Gigantamax Charizard uses G-Max Wildfire for 581
- 19.3s Corviknight uses Max Guard (3 shields, 180 HP)
- 19.3s Blissey uses Max Spirit - the team is already at full HP, so nothing is restored
- 19.3s Gigantamax Charizard uses G-Max Wildfire for 581
- 19.3s Max Phase over, Max Meter reset
- 24.8s Rillaboom targets trainer 3 with GRASS_KNOT (dodged)
- 31.8s Max Meter full - Dynamax in 3s
- 34.8s Max Phase 2 begins (3 turns)
- 34.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 34.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 34.8s Corviknight uses Max Guard (3 shields, 180 HP)
- 34.8s Blissey uses Max Spirit, healing 14 across the team
- 34.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 37.3s Gigantamax Charizard uses G-Max Wildfire for 581
- 37.3s Gigantamax Charizard uses G-Max Wildfire for 581
- 37.3s Corviknight uses Max Guard (3 shields, 180 HP)
- 37.3s Blissey uses Max Spirit - the team is already at full HP, so nothing is restored
- 37.3s Gigantamax Charizard uses G-Max Wildfire for 581
- 39.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 39.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 39.8s Corviknight uses Max Guard (3 shields, 180 HP)
- 39.8s Blissey uses Max Spirit - the team is already at full HP, so nothing is restored
- 39.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 39.8s Max Phase over, Max Meter reset
- 42.5s Rillaboom is preparing a large attack! (ENERGY_BALL, hits everyone, cannot be dodged)
- 49.5s Rillaboom is preparing a large attack! (ENERGY_BALL, hits everyone, cannot be dodged)
- 55.9s Max Phase 3 begins (3 turns)
- 55.9s Gigantamax Charizard uses G-Max Wildfire for 581
- 55.9s Gigantamax Charizard uses G-Max Wildfire for 581
- 55.9s Corviknight uses Max Guard (3 shields, 141 HP)
- 55.9s Blissey uses Max Spirit, healing 148 across the team
- 55.9s Gigantamax Charizard uses G-Max Wildfire for 581
- 58.4s Gigantamax Charizard uses G-Max Wildfire for 581
- 58.4s Gigantamax Charizard uses G-Max Wildfire for 581
- 58.4s Corviknight uses Max Guard (3 shields, 141 HP)
- 58.4s Blissey uses Max Spirit, healing 9 across the team
- 58.4s Gigantamax Charizard uses G-Max Wildfire for 581
- 60.9s Gigantamax Charizard uses G-Max Wildfire for 581
- 60.9s Gigantamax Charizard uses G-Max Wildfire for 581
- 60.9s Corviknight uses Max Guard (3 shields, 141 HP)
- 60.9s Blissey uses Max Spirit - the team is already at full HP, so nothing is restored
- 60.9s Gigantamax Charizard uses G-Max Wildfire for 581
- 60.9s Max Phase over, Max Meter reset
- 66.9s Rillaboom is preparing a large attack! (ENERGY_BALL, hits everyone, cannot be dodged)
- 73.9s Rillaboom is preparing a large attack! (ENERGY_BALL, hits everyone, cannot be dodged)
- 74.8s Max Meter full - Dynamax in 3s
- 77.8s Max Phase 4 begins (3 turns)
- 77.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 77.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 77.8s Corviknight uses Max Guard (3 shields, 89 HP)
- 77.8s Blissey uses Max Spirit, healing 232 across the team
- 77.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 80.3s Gigantamax Charizard uses G-Max Wildfire for 581
- 80.3s Gigantamax Charizard uses G-Max Wildfire for 581
- 80.3s Corviknight uses Max Guard (3 shields, 89 HP)
- 80.3s Blissey uses Max Spirit, healing 64 across the team
- 80.3s Gigantamax Charizard uses G-Max Wildfire for 581
- 82.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 82.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 82.8s Corviknight uses Max Guard (3 shields, 89 HP)
- 82.8s Blissey uses Max Spirit, healing 18 across the team
- 82.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 82.8s Max Phase over, Max Meter reset
- 91.3s Rillaboom is preparing a large attack! (ENERGY_BALL, hits everyone, cannot be dodged)
- 95.8s Max Meter full - Dynamax in 3s
- 98.8s Max Phase 5 begins (3 turns)
- 98.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 98.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 98.8s Corviknight uses Max Guard (3 shields, 63 HP)
- 98.8s Blissey uses Max Spirit, healing 148 across the team
- 98.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 101.3s Gigantamax Charizard uses G-Max Wildfire for 581
- 101.3s Gigantamax Charizard uses G-Max Wildfire for 581
- 101.3s Corviknight uses Max Guard (3 shields, 63 HP)
- 101.3s Blissey uses Max Spirit, healing 9 across the team
- 101.3s Gigantamax Charizard uses G-Max Wildfire for 581
- 103.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 103.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 103.8s Corviknight uses Max Guard (3 shields, 63 HP)
- 103.8s Blissey uses Max Spirit - the team is already at full HP, so nothing is restored
- 103.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 103.8s Max Phase over, Max Meter reset
- 108.6s Rillaboom is preparing a large attack! (ENERGY_BALL, hits everyone, cannot be dodged)
- 115.6s Rillaboom targets trainer 3 with GRASS_KNOT (dodged)
- 116.8s Max Meter full - Dynamax in 3s
- 119.8s Max Phase 6 begins (3 turns)
- 119.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 119.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 119.8s Corviknight uses Max Guard (3 shields, 11 HP)
- 119.8s Blissey uses Max Spirit, healing 232 across the team
- 119.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 122.3s Gigantamax Charizard uses G-Max Wildfire for 581
- 122.3s Gigantamax Charizard uses G-Max Wildfire for 581
- 122.3s Corviknight uses Max Guard (3 shields, 11 HP)
- 122.3s Blissey uses Max Spirit, healing 64 across the team
- 122.3s Gigantamax Charizard uses G-Max Wildfire for 581
- 124.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 124.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 124.8s Corviknight uses Max Guard (3 shields, 11 HP)
- 124.8s Blissey uses Max Spirit, healing 18 across the team
- 124.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 124.8s Max Phase over, Max Meter reset
- 132.9s Rillaboom targets trainer 4 with GRASS_KNOT (dodged)
- 138.8s Max Meter full - Dynamax in 3s
- 141.8s Max Phase 7 begins (3 turns)
- 141.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 141.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 141.8s Corviknight uses Max Guard (1 shields, 60 HP)
- 141.8s Blissey uses Max Spirit, healing 2 across the team
- 141.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 144.3s Gigantamax Charizard uses G-Max Wildfire for 581
- 144.3s Gigantamax Charizard uses G-Max Wildfire for 581
- 144.3s Corviknight uses Max Guard (2 shields, 120 HP)
- 144.3s Blissey uses Max Spirit - the team is already at full HP, so nothing is restored
- 144.3s Gigantamax Charizard uses G-Max Wildfire for 581
- 146.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 146.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 146.8s Corviknight uses Max Guard (3 shields, 180 HP)
- 146.8s Blissey uses Max Spirit - the team is already at full HP, so nothing is restored
- 146.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 146.8s Max Phase over, Max Meter reset
- 150.5s Rillaboom is preparing a large attack! (ENERGY_BALL, hits everyone, cannot be dodged)
- 157.6s Rillaboom targets trainer 3 with GRASS_KNOT (dodged)
- 159.8s Max Meter full - Dynamax in 3s
- 162.8s Max Phase 8 begins (3 turns)
- 162.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 162.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 162.8s Corviknight uses Max Guard (3 shields, 154 HP)
- 162.8s Blissey uses Max Spirit, healing 148 across the team
- 162.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 165.3s Gigantamax Charizard uses G-Max Wildfire for 581
- 165.3s Gigantamax Charizard uses G-Max Wildfire for 581
- 165.3s Corviknight uses Max Guard (3 shields, 154 HP)
- 165.3s Blissey uses Max Spirit, healing 46 across the team
- 165.3s Gigantamax Charizard uses G-Max Wildfire for 581
- 167.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 167.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 167.8s Corviknight uses Max Guard (3 shields, 154 HP)
- 167.8s Blissey uses Max Spirit - the team is already at full HP, so nothing is restored
- 167.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 167.8s Max Phase over, Max Meter reset
- 175.5s Rillaboom targets trainer 3 with GRASS_KNOT (dodged)
- 180.8s Max Meter full - Dynamax in 3s
- 183.8s Max Phase 9 begins (3 turns)
- 183.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 183.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 183.8s Corviknight uses Max Guard (3 shields, 141 HP)
- 183.8s Blissey uses Max Spirit - the team is already at full HP, so nothing is restored
- 183.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 186.3s Gigantamax Charizard uses G-Max Wildfire for 581
- 186.3s Gigantamax Charizard uses G-Max Wildfire for 581
- 186.3s Corviknight uses Max Guard (3 shields, 141 HP)
- 186.3s Blissey uses Max Spirit - the team is already at full HP, so nothing is restored
- 186.3s Gigantamax Charizard uses G-Max Wildfire for 581
- 188.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 188.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 188.8s Corviknight uses Max Guard (3 shields, 141 HP)
- 188.8s Blissey uses Max Spirit - the team is already at full HP, so nothing is restored
- 188.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 188.8s Max Phase over, Max Meter reset
- 192.7s Rillaboom is preparing a large attack! (ENERGY_BALL, hits everyone, cannot be dodged)
- 199.5s Rillaboom targets trainer 3 with GRASS_KNOT (dodged)
- 201.8s Max Meter full - Dynamax in 3s
- 204.8s Max Phase 10 begins (3 turns)
- 204.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 204.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 204.8s Corviknight uses Max Guard (3 shields, 102 HP)
- 204.8s Blissey uses Max Spirit, healing 148 across the team
- 204.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 207.3s Gigantamax Charizard uses G-Max Wildfire for 581
- 207.3s Gigantamax Charizard uses G-Max Wildfire for 581
- 207.3s Corviknight uses Max Guard (3 shields, 102 HP)
- 207.3s Blissey uses Max Spirit, healing 9 across the team
- 207.3s Gigantamax Charizard uses G-Max Wildfire for 581
- 209.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 209.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 209.8s Corviknight uses Max Guard (3 shields, 102 HP)
- 209.8s Blissey uses Max Spirit - the team is already at full HP, so nothing is restored
- 209.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 209.8s Max Phase over, Max Meter reset
- 217.0s Rillaboom is preparing a large attack! (ENERGY_BALL, hits everyone, cannot be dodged)
- 223.8s Max Meter full - Dynamax in 3s
- 226.8s Max Phase 11 begins (3 turns)
- 226.8s Gigantamax Charizard uses G-Max Wildfire for 581
- 226.8s Gigantamax Charizard uses G-Max Wildfire for 581
About this analysis
We simulated 6,288 Max Battles in 2168 ms against Gigantamax Rillaboom (108,657 CP, 100,000 HP) with level 40 attackers at 15/15/15 IVs, no dodging in the ranked lists (Pokebattler's never dodge; your dodge setting is on for the Lobby battle), and Max Attack level 3, Max Guard level 3, Max Spirit level 3. Every one of the 99 Dynamax capable Pokemon was tried with every fast move, every charged move and with no charged move at all, then the top 30 were run through a Monte Carlo over each pair of Charged Attacks the boss can draw.
Every row is fought the way Pokebattler fights its own lists (read off its API, wave 9): the row's trainer with three of the Pokemon, in a lobby with Pokebattler's helpers - a Blissey on Max Spirit and a random attacker for the Attackers and Chargers tabs (plus a Blissey on Max Guard on Tier 6), its own "Auto" lobby for Healers and Shielders. The Defenders tab keeps our wave-8 measurement (two trainers of the Pokemon, no enrage, rejoining after a wipe), which reproduces Pokebattler's Defender Rating column better. Its boss throws no Fast Attacks: one Charged Attack every ~7 s, the spread attack at 1x power and the targeted one at 2x, and Max Phases stop the battle clock. Time to Win is the boss's HP over the row's own damage per second on the field, and the x-badge its faints scaled to that time. Estimator is faints / 3 (on a Gigantamax boss that is all of it) (how that was measured). Attack Rating orders the Attackers tab, as it orders Pokebattler's: one Max Attack's damage against an ordinary Max Attack (a 200-Attack Pokemon, neutral, no STAB = 100%), times the cube root of how fast the Pokemon fills the Max Meter relative to a 0.5 s Fast Attack - a shape fitted to Pokebattler's 28 published Articuno rows (correlation 0.94). Charger Rating is Max Meter points per second of attack phase a Pokemon adds - its own hits plus the energy orb its trainer swipes every ~15 s; Survives 2 Spreads is the share of the boss's Charged Attacks it can take twice as the spread attack. Chargers are ordered as Pokebattler orders them: Survives 2 Spreads, then Charger Rating to one decimal, then the fastest Time to Win. Defender Rating is 0.6 x Charger Rating x Survival squared, Survival being the share of the fight its trainer has a Pokemon on the field - the form Pokebattler's own columns follow. Shielders hold Max Guard; their Time is when that battle ended, Survives to Enrage the share of it their first Pokemon stands, and the x-badge the Pokemon the lobby lost. Shielders are ordered as Pokebattler orders them - Survives 2 Spreads, then their own Charger Rating to one decimal - and Shielder Rating (shield uptime x damage soaked per Pokemon lost, relative to the best shielder here) breaks ties. Total Heal is the HP the row's three healers restore across the lobby in that battle, and Heal Rating is HP restored per second times the share of the battle its first Pokemon stands, over 62.5 HP/s - the constant Pokebattler's own Heal Rating divides by on this tier. Lists show fully evolved Pokemon only and leave out Hidden Power, as Pokebattler's do.