Best moves
Tapu FiniMovepool
2 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
10 x Water Gun per Nature's Madness · 7.0s cycle · 168 power with STAB
4 x Hidden Power per Nature's Madness · 8.0s cycle · 168 power with STAB
20 x Water Gun per Hydro Pump · 13.5s cycle · 282 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Water GunSTAB | water | 5 | +5 | 0.5s | 12.00 | 10.00 | 2.0 | 10.0 | 3 / 3 / 1t | standard |
| Hidden Power | normal | 15 | +15 | 1.5s | 10.00 | 10.00 | 4.3 | 10.0 | 9 / 8 / 3t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Nature's MadnessSTAB | fairy | 90 | -50 | 2.0s | 54.00 | 2.16 | 22.5 | 45.0 | 80 / 50 | elite / legacy |
| Ice Beam | ice | 95 | -50 | 3.5s | 27.14 | 1.90 | 17.3 | 27.1 | 90 / 55 | standard |
| Hydro PumpSTAB | water | 135 | -100 | 3.5s | 46.29 | 1.62 | 24.5 | 38.6 | 130 / 75 | standard |
| MoonblastSTAB | fairy | 130 | -100 | 4.0s | 39.00 | 1.56 | 21.7 | 32.5 | 110 / 60 | standard |
| SurfSTAB | water | 60 | -50 | 1.5s | 48.00 | 1.44 | 17.1 | 40.0 | 75 / 45 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.