Best moves
SeakingMovepool
3 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
15 x Waterfall per Megahorn · 17.0s cycle · 339 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| WaterfallSTAB | water | 13 | +7 | 1.0s | 15.60 | 7.00 | 4.3 | 13.0 | 11 / 10 / 3t | standard |
| Poison Jab | poison | 13 | +9 | 1.0s | 13.00 | 9.00 | 4.3 | 13.0 | 7 / 7 / 2t | elite / legacy |
| Peck | flying | 10 | +10 | 1.0s | 10.00 | 10.00 | 3.3 | 10.0 | 6 / 8 / 2t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Icy Wind | ice | 65 | -33 | 3.5s | 18.57 | 1.97 | 11.8 | 18.6 | 60 / 45 | elite / legacy |
| Ice Beam | ice | 95 | -50 | 3.5s | 27.14 | 1.90 | 17.3 | 27.1 | 90 / 55 | standard |
| Drill Run | ground | 85 | -50 | 3.0s | 28.33 | 1.70 | 17.0 | 28.3 | 70 / 40 | elite / legacy |
| Water PulseSTAB | water | 65 | -50 | 3.0s | 26.00 | 1.56 | 13.0 | 21.7 | 80 / 50 | standard |
| Megahorn | bug | 105 | -100 | 2.0s | 52.50 | 1.05 | 26.3 | 52.5 | 110 / 55 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.