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PoGoBud
Rillaboom

Trainer Battles

Rillaboom

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.4DPT

Razor Leaf+Frenzy Plant

12 fast throws · 24 turns · 12.0s to fire

#29.6DPT

Razor Leaf+Grass Knot

13 fast throws · 26 turns · 13.0s to fire

#39.4DPT

Razor Leaf+Energy Ball

12 fast throws · 24 turns · 12.0s to fire

Lowers the opponent's Defense by 1 stage (10% chance)

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Razor LeafSTABgrass9+42(1.0s)5.402.00
Scratchnormal4+21(0.5s)4.002.00

Charged moves

MoveTypePowerEnergyDPEEffect
Frenzy PlantSTABgrass100-452.67none
Grass KnotSTABgrass90-502.16none
Energy BallSTABgrass80-452.13foe Def -1 @10%
Drum BeatingSTABgrass60-352.06foe Atk -1
Earth Powerground90-501.80foe Def -1 @10%

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.