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Reshiram

Trainer Battles

Reshiram

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing14.7DPT

Dragon Breath+Overheat

14 fast throws · 14 turns · 7.0s to fire

Lowers its own Attack by 2 stages

#214.2DPT

Dragon Breath+Draco Meteor

17 fast throws · 17 turns · 8.5s to fire

Lowers its own Attack by 2 stages

#313.0DPT

Fire Fang+Draco Meteor

11 fast throws · 22 turns · 11.0s to fire

Lowers its own Attack by 2 stages

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Fire FangSTABfire8+62(1.0s)4.803.00
Dragon BreathSTABdragon3+41(0.5s)3.604.00

Charged moves

MoveTypePowerEnergyDPEEffect
OverheatSTABfire130-552.84self Atk -2
Draco MeteorSTABdragon150-652.77self Atk -2
Fusion FlareSTABfire90-452.40none
Stone Edgerock100-551.82none
Crunchdark70-451.56foe Def -1 @20%

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.