Best moves
ReshiramMovepool
2 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
12 x Fire Fang per Fusion Flare · 14.0s cycle · 355 power with STAB
25 x Dragon Breath per Fusion Flare · 14.5s cycle · 348 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Fire FangSTAB | fire | 13 | +9 | 1.0s | 15.60 | 9.00 | 4.3 | 13.0 | 8 / 6 / 2t | standard |
| Dragon BreathSTAB | dragon | 6 | +4 | 0.5s | 14.40 | 8.00 | 2.4 | 12.0 | 3 / 4 / 1t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Crunch | dark | 65 | -33 | 3.0s | 21.67 | 1.97 | 13.0 | 21.7 | 70 / 45 | standard |
| OverheatSTAB | fire | 160 | -100 | 4.0s | 48.00 | 1.92 | 26.7 | 40.0 | 130 / 55 | standard |
| Draco MeteorSTAB | dragon | 150 | -100 | 3.5s | 51.43 | 1.80 | 27.3 | 42.9 | 150 / 65 | standard |
| Fusion FlareSTAB | fire | 140 | -100 | 2.0s | 84.00 | 1.68 | 35.0 | 70.0 | 90 / 45 | elite / legacy |
| Stone Edge | rock | 105 | -100 | 2.5s | 42.00 | 1.05 | 23.3 | 42.0 | 100 / 55 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.