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PoGoBud
Pangoro

Trainer Battles

Pangoro

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing15.0DPT

Karate Chop+Close Combat

5 fast throws · 10 turns · 5.0s to fire

Lowers its own Defense by 2 stages

#213.0DPT

Low Kick+Close Combat

6 fast throws · 12 turns · 6.0s to fire

Lowers its own Defense by 2 stages

#312.1DPT

Bullet Punch+Close Combat

7 fast throws · 14 turns · 7.0s to fire

Lowers its own Defense by 2 stages

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Bullet Punchsteel7+72(1.0s)3.503.50
Low KickSTABfighting5+82(1.0s)3.004.00
Karate ChopSTABfighting5+92(1.0s)3.004.50
SnarlSTABdark5+133(1.5s)2.004.33

Charged moves

MoveTypePowerEnergyDPEEffect
Close CombatSTABfighting100-452.67self Def -2
Night SlashSTABdark50-351.71self Atk +1 @13%
Rock Sliderock75-451.67none
Iron Headsteel70-501.40none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.