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PoGoBud
Octillery

Trainer Battles

Octillery

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.6DPT

Lock-On+Water Pulse

10 fast throws · 10 turns · 5.0s to fire

#29.7DPT

Lock-On+Gunk Shot

15 fast throws · 15 turns · 7.5s to fire

#39.5DPT

Mud Shot+Water Pulse

6 fast throws · 12 turns · 6.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Water GunSTABwater3+31(0.5s)3.603.00
Mud Shotground3+92(1.0s)1.504.50
Lock-Onnormal1+51(0.5s)1.005.00

Charged moves

MoveTypePowerEnergyDPEEffect
Water PulseSTABwater80-501.92none
Gunk Shotpoison130-751.73none
Aurora Beamice80-601.33none
OctazookaSTABwater50-501.20foe Atk -2 @50%
Acid Spraypoison20-450.44foe Def -2

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.