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PoGoBud
Magneton

Trainer Battles

Magneton

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing13.2DPT

Volt Switch+Zap Cannon

5 fast throws · 20 turns · 10.0s to fire

Lowers the opponent's Attack by 1 stage (33% chance)

#212.4DPT

Thunder Shock+Zap Cannon

9 fast throws · 18 turns · 9.0s to fire

Lowers the opponent's Attack by 1 stage (33% chance)

#312.0DPT

Metal Sound+Zap Cannon

10 fast throws · 20 turns · 10.0s to fire

Lowers the opponent's Attack by 1 stage (33% chance)

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Volt SwitchSTABelectric14+164(2.0s)4.204.00
SparkSTABelectric5+72(1.0s)3.003.50
Metal SoundSTABsteel5+82(1.0s)3.004.00
Thunder ShockSTABelectric4+92(1.0s)2.404.50
Charge BeamSTABelectric5+113(1.5s)2.003.67

Charged moves

MoveTypePowerEnergyDPEEffect
Zap CannonSTABelectric150-802.25foe Atk -1 @33%
Flash CannonSTABsteel110-652.03none
Magnet BombSTABsteel70-451.87none
DischargeSTABelectric55-401.65none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.