Best moves
JoltikMovepool
2 fast and 3 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
9 x Sucker Punch per Bug Buzz · 8.0s cycle · 159 power with STAB
4 x Charge Beam per Bug Buzz · 7.5s cycle · 148 power with STAB
6 x Sucker Punch per Discharge · 5.5s cycle · 108 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Sucker Punch | dark | 5 | +6 | 0.5s | 10.00 | 12.00 | 2.0 | 10.0 | 8 / 7 / 2t | standard |
| Charge BeamSTAB | electric | 7 | +14 | 1.0s | 8.40 | 14.00 | 2.3 | 7.0 | 5 / 11 / 3t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| DischargeSTAB | electric | 65 | -33 | 2.5s | 31.20 | 2.36 | 14.4 | 26.0 | 55 / 40 | standard |
| Bug BuzzSTAB | bug | 95 | -50 | 3.5s | 32.57 | 2.28 | 17.3 | 27.1 | 100 / 60 | standard |
| Cross Poison | poison | 40 | -33 | 1.5s | 26.67 | 1.21 | 11.4 | 26.7 | 50 / 35 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.