Best moves
InteleonMovepool
2 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
10 x Pound per Hydro Cannon · 7.0s cycle · 168 power with STAB
10 x Water Gun per Hydro Cannon · 7.0s cycle · 168 power with STAB
Fast moves
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Snipe ShotSTAB | water | 100 | -33 | 3.5s | 34.29 | 3.64 | 18.2 | 28.6 | 65 / 35 | standard |
| Hydro CannonSTAB | water | 90 | -50 | 2.0s | 54.00 | 2.16 | 22.5 | 45.0 | 80 / 40 | elite / legacy |
| Shadow Ball | ghost | 100 | -50 | 3.0s | 33.33 | 2.00 | 20.0 | 33.3 | 100 / 50 | standard |
| Water PulseSTAB | water | 65 | -50 | 3.0s | 26.00 | 1.56 | 13.0 | 21.7 | 80 / 50 | standard |
| SurfSTAB | water | 60 | -50 | 1.5s | 48.00 | 1.44 | 17.1 | 40.0 | 75 / 45 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.