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PoGoBud
Hippowdon

Trainer Battles

Hippowdon

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.9DPT

Sand Attack+Earthquake

17 fast throws · 17 turns · 8.5s to fire

#210.7DPT

Sand Attack+Earth Power

13 fast throws · 13 turns · 6.5s to fire

Lowers the opponent's Defense by 1 stage (10% chance)

#310.5DPT

Fire Fang+Earthquake

11 fast throws · 22 turns · 11.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Fire Fangfire8+62(1.0s)4.003.00
Bitedark4+21(0.5s)4.002.00
Thunder Fangelectric8+62(1.0s)4.003.00
Ice Fangice8+62(1.0s)4.003.00
Sand AttackSTABground2+41(0.5s)2.404.00

Charged moves

MoveTypePowerEnergyDPEEffect
EarthquakeSTABground120-652.22none
Earth PowerSTABground90-502.16foe Def -1 @10%
Scorching SandsSTABground80-501.92foe Atk -1 @10%
Stone Edgerock100-551.82none
Weather Ball (Rock)rock60-351.71none
Body Slamnormal55-351.57none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.