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PoGoBud
Hariyama

Trainer Battles

Hariyama

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing13.7DPT

Force Palm+Superpower

4 fast throws · 12 turns · 6.0s to fire

Lowers its own Attack by 1 stage; Lowers its own Defense by 1 stage

#213.2DPT

Force Palm+Close Combat

5 fast throws · 15 turns · 7.5s to fire

Lowers its own Defense by 2 stages

#312.4DPT

Force Palm+Dynamic Punch

5 fast throws · 15 turns · 7.5s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Force PalmSTABfighting13+103(1.5s)5.203.33
CounterSTABfighting8+62(1.0s)4.803.00
Bullet Punchsteel7+72(1.0s)3.503.50

Charged moves

MoveTypePowerEnergyDPEEffect
Close CombatSTABfighting100-452.67self Def -2
SuperpowerSTABfighting85-402.55self Atk -1self Def -1
Dynamic PunchSTABfighting90-452.40none
Upper HandSTABfighting70-402.10foe Def -1 @30%
Heavy Slamsteel70-501.40none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.