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PoGoBud
Golduck

Trainer Battles

Golduck

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.5DPT

Confusion+Hydro Pump

6 fast throws · 24 turns · 12.0s to fire

#29.8DPT

Water Gun+Hydro Pump

25 fast throws · 25 turns · 12.5s to fire

#39.6DPT

Confusion+Ice Beam

4 fast throws · 16 turns · 8.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Confusionpsychic16+144(2.0s)4.003.50
Water GunSTABwater3+31(0.5s)3.603.00

Charged moves

MoveTypePowerEnergyDPEEffect
Hydro PumpSTABwater130-752.08none
LiquidationSTABwater70-451.87foe Def -1 @30%
Ice Beamice90-551.64none
Synchronoisepsychic80-501.60none
Cross Chopfighting55-351.57none
Psychicpsychic75-551.36foe Def -1 @10%
Bubble BeamSTABwater25-400.75foe Atk -1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.