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PoGoBud
Chesnaught

Trainer Battles

Chesnaught

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing13.2DPT

Vine Whip+Superpower

5 fast throws · 10 turns · 5.0s to fire

Lowers its own Attack by 1 stage; Lowers its own Defense by 1 stage

#213.2DPT

Low Kick+Superpower

5 fast throws · 10 turns · 5.0s to fire

Lowers its own Attack by 1 stage; Lowers its own Defense by 1 stage

#313.0DPT

Vine Whip+Frenzy Plant

6 fast throws · 12 turns · 6.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Smack Downrock11+83(1.5s)3.672.67
Vine WhipSTABgrass5+82(1.0s)3.004.00
Low KickSTABfighting5+82(1.0s)3.004.00

Charged moves

MoveTypePowerEnergyDPEEffect
Frenzy PlantSTABgrass100-452.67none
SuperpowerSTABfighting85-402.55self Atk -1self Def -1
Solar BeamSTABgrass150-802.25none
Energy BallSTABgrass80-452.13foe Def -1 @10%
Gyro Ballsteel80-501.60none
Thunder Punchelectric60-401.50none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.