Best moves
AnnihilapeMovepool
2 fast and 6 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
6 x Counter per Shadow Ball · 9.0s cycle · 214 power with STAB
10 x Low Kick per Shadow Ball · 8.0s cycle · 180 power with STAB
Fast moves
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Shadow BallSTAB | ghost | 100 | -50 | 3.0s | 40.00 | 2.40 | 20.0 | 33.3 | 100 / 50 | standard |
| Rage FistSTAB | ghost | 100 | -50 | 3.0s | 40.00 | 2.40 | 20.0 | 33.3 | 50 / 35 | elite / legacy |
| Ice Punch | ice | 50 | -33 | 2.0s | 25.00 | 1.52 | 12.5 | 25.0 | 60 / 40 | standard |
| Low SweepSTAB | fighting | 40 | -33 | 2.0s | 24.00 | 1.45 | 10.0 | 20.0 | 40 / 40 | standard |
| Night Slash | dark | 45 | -33 | 2.0s | 22.50 | 1.36 | 11.3 | 22.5 | 50 / 35 | standard |
| Close CombatSTAB | fighting | 105 | -100 | 2.5s | 50.40 | 1.26 | 23.3 | 42.0 | 100 / 45 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.