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PoGoBattler

Psycho Boost

PSYCHO_BOOST
psychicCharged move4 forms can use it4 get STAB

Raid numbers

The PvE stats the simulator runs on. Energy is gained by fast moves and spent by charged moves.

Power
70
Energy
-50
Duration
4.0s
4000 ms
DPS
17.50
power / duration
DPE
1.40
power / energy
Trainer Battle
70 / 35
power / energy
Damage window3500 - 4000 ms of 4000 ms

Damage lands inside the dark band, not at the end of the animation — that is why a move can be interrupted after it has already hit.

Trainer Battles

A separate Game Master template with its own numbers. Turns run at 0.5s each and energy caps at 100.

Power
70
70 in raids
Energy
-35
-50 in raids
DPE
2.00
1.40 in raids
Stat change
1
on hit, see below
Duration
1 turn
4.0s in raids
  • self Atk -2Lowers its own Attack by 2 stagesx0.667 to that stat

Charged moves resolve inside a turn, so only power, energy and any stat change matter. The stat ladder the Game Master ships is 0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4. Every Trainer Battle number in the snapshot is audited on the data-quality page.

Learned by 4 forms

Same-type users first — they get the x1.2 STAB bonus. Elite / legacy rows need an Elite TM or a past event.

FormTypesHow
DeoxysDeoxys#0386psychicSTAB
Deoxys (Attack)Deoxys (Attack)#0386psychicSTAB
Deoxys (Defense)Deoxys (Defense)#0386psychicSTAB
Deoxys (Speed)Deoxys (Speed)#0386psychicSTAB

Where this data comes from

Read from the committed Game Master snapshot built 2026-10-03 by npm run data:build. Every integrity check is re-run live on the data quality page.