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PoGoBattler

High Jump Kick

HIGH_JUMP_KICK
fightingCharged move2 forms can use it1 get STAB

Raid numbers

The PvE stats the simulator runs on. Energy is gained by fast moves and spent by charged moves.

Power
90
Energy
-100
Duration
1.5s
1500 ms
DPS
60.00
power / duration
DPE
0.90
power / energy
Trainer Battle
110 / 55
power / energy
Damage window450 - 800 ms of 1500 ms

Damage lands inside the dark band, not at the end of the animation — that is why a move can be interrupted after it has already hit.

Trainer Battles

A separate Game Master template with its own numbers. Turns run at 0.5s each and energy caps at 100.

Power
110
90 in raids
Energy
-55
-100 in raids
DPE
2.00
0.90 in raids
Stat change
1
on hit, see below
Duration
1 turn
1.5s in raids
  • self Def -4Lowers its own Defense by 4 stages (10% chance)x0.500 to that stat

Charged moves resolve inside a turn, so only power, energy and any stat change matter. The stat ladder the Game Master ships is 0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4. Every Trainer Battle number in the snapshot is audited on the data-quality page.

Learned by 2 forms

Same-type users first — they get the x1.2 STAB bonus. Elite / legacy rows need an Elite TM or a past event.

FormTypesHow
MienfooMienfoo#0619fightingSTABelite / legacy
TsareenaTsareena#0763grasselite / legacy

Where this data comes from

Read from the committed Game Master snapshot built 2026-10-03 by npm run data:build. Every integrity check is re-run live on the data quality page.