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Zamazenta counters

#0889
Lobby CP
60,270
Attack
264
Defense
247
HP
20,000
Raid timer
5 min
300s

Caught CP range 2,100 - 2,188.

Zamazenta weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Zamazenta is weak to flying1.6xpsychic1.6xfairy1.6x

  • Weak (3)
  • Neutral (12)
  • Resists (3)

It resists rock0.625xbug0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Zamazenta counters

Zamazenta needs about 5 trainers with Pokemon of this strength. Bring everybody. Difficulty rating 4.48 with the best counter, 20:36 to win.

Trainers5full lobby
#AttackerMoveset
1Toucannonnormalflyingjoint top pickflyingPeckflyingBeak Blast2,68920:364.486.024.6%
2BraviarynormalflyingflyingAir SlashflyingFly3,08821:354.696.023.5%
3MetagrosssteelpsychicpsychicZen HeadbuttpsychicPsychic3,79122:404.926.022.4%
4StaraptornormalflyingflyingGustflyingFly2,82521:574.776.023.1%
5EspeonpsychicpsychicConfusionpsychicPsychic3,17023:325.116.021.5%
6Hisuian BraviarypsychicflyingflyingAir SlashflyingFly2,81423:495.186.021.3%
7SalamencedragonflyingfireFire FangflyingFly3,74923:585.216.021.2%
8AlakazampsychicpsychicPsycho CutpsychicPsychic3,05723:595.216.021.1%
9ExeggutorgrasspsychicpsychicExtrasensorypsychicPsychic3,01424:415.366.020.5%
10VikavoltbugelectricelectricSparkflyingFly3,11725:035.446.020.2%
11GardevoirpsychicfairypsychicConfusionpsychicPsychic3,09325:205.516.020.0%
12DelphoxfirepsychicpsychicZen HeadbuttpsychicPsychic3,05925:425.596.019.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Zamazenta.

Estimator is how many trainers of this strength the fight needs. Power is the share of Zamazenta's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 16 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1iceIce Fang+fairyMoonblasthardest22:554.986.0100%
2darkSnarl+fairyMoonblast22:544.976.0100%
3darkSnarl+fightingClose Combat22:514.976.0100%
4normalQuick Attack+fightingClose Combat22:404.926.0100%
5normalQuick Attack+fairyMoonblast22:384.926.0100%
6iceIce Fang+fightingClose Combat22:304.896.0100%
7darkSnarl+darkCrunch22:284.886.089%
8steelMetal Claw+darkCrunch22:274.886.0100%
9steelMetal Claw+fairyMoonblast22:254.876.0100%
10steelMetal Claw+fightingClose Combat22:234.876.093%
11normalQuick Attack+darkCrunch22:154.836.089%
12iceIce Fang+darkCrunch22:144.836.097%
13iceIce Fang+steelIron Head21:544.766.0100%
14steelMetal Claw+steelIron Head21:534.766.097%
15darkSnarl+steelIron Head21:514.756.0100%
16normalQuick Attack+steelIron Head21:434.726.097%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Zamazenta throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
steelMetal Claw6+50.5s0.23s
darkSnarl11+131.0s0.75s
normalQuick Attack10+131.0s0.45s
iceIce Fang12+201.5s0.40s

Charged moves

MovePowerEnergyDurationHits at
fightingClose CombatSTAB105-1002.5s1.20s
fairyMoonblast130-1004.0s2.30s
steelIron Head60-502.0s1.40s
darkCrunch65-333.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,1002,625
11/11/112,1172,647
12/12/122,1352,669
13/13/132,1522,691
14/14/142,1702,713
15/15/15hundo2,1882,735

Caught CP range 2,100 - 2,188, or 2,625 - 2,735 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Zamazenta is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
254
Game Master
Base Defense
236
Game Master
Base Stamina
192
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((254 + 15) x 0.985)264Game Master base Attack, tier CPM
Defensefloor((236 + 15) x 0.985)247Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 192 unused20,000tier HP pool
Lobby CPfloor((254 + 15) x sqrt(236 + 15) x sqrt(20,000) / 10) β€” no CPM term60,270Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Zamazenta's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.