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Yanmega counters

#0469
Lobby CP
45,493
Attack
242
Defense
168
HP
20,000
Raid timer
5 min
300s

Caught CP range 1,605 - 1,683.

Yanmega weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Yanmega is weak to rock2.56xflying1.6xfire1.6xelectric1.6xice1.6x

  • Double weak (1)
  • Weak (4)
  • Neutral (9)
  • Resists (3)
  • Double resists (1)

It resists ground0.24xfighting0.39xgrass0.39xbug0.625xβ€” bringing one of those is throwing damage away.

Best Yanmega counters

Beating Yanmega should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.02 with the best counter, 9:16 to win.

Trainers3small group
#AttackerMoveset
1Glimmorarockpoisonjoint top pickrockRock ThrowrockMeteor Beam3,2739:162.026.054.7%
2Rhyperiorgroundrockjoint top pickrockSmack DownrockRock Wrecker3,7339:342.085.953.0%
3Rampardosrockjoint top pickrockSmack DownrockRock Slide3,2989:051.976.055.8%
4GigalithrocknormalLock-OnrockMeteor Beam3,22810:142.226.049.6%
5TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,12810:162.236.049.4%
6TyranitarrockdarkrockSmack DownrockStone Edge3,83410:492.356.046.8%
7AggronsteelrockrockSmack DownrockMeteor Beam3,00011:292.495.444.1%
8StonjournerrockrockRock ThrowrockRock Slide3,21811:102.436.045.4%
9AurorusrockicerockRock ThrowrockMeteor Beam2,80211:272.496.044.2%
10AerodactylrockflyingrockRock ThrowrockRock Slide2,78311:402.536.043.5%
11Lycanroc (Dusk)rockrockRock ThrowrockStone Edge2,70111:432.556.043.3%
12Lycanroc (Midday)rockrockRock ThrowrockStone Edge2,67811:442.556.043.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Yanmega.

Estimator is how many trainers of this strength the fight needs. Power is the share of Yanmega's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1bugBug Bite+bugBug Buzzhardest10:132.226.0100%
2flyingWing Attack+bugBug Buzz10:132.226.0100%
3flyingWing Attack+rockAncient Power9:522.156.0100%
4bugBug Bite+rockAncient Power9:492.136.094%
5bugBug Bite+flyingAerial Ace9:352.086.0100%
6flyingWing Attack+flyingAerial Ace9:312.076.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Yanmega throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
bugBug BiteSTAB5+60.5s0.25s
flyingWing AttackSTAB10+111.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
bugBug BuzzSTAB95-503.5s1.80s
flyingAerial AceSTAB55-332.5s2.00s
rockAncient Power70-333.5s2.85s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6052,007
11/11/111,6212,026
12/12/121,6362,045
13/13/131,6522,065
14/14/141,6672,084
15/15/15hundo1,6832,104

Caught CP range 1,605 - 1,683, or 2,007 - 2,104 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Yanmega is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
231
Game Master
Base Defense
156
Game Master
Base Stamina
200
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((231 + 15) x 0.985)242Game Master base Attack, tier CPM
Defensefloor((156 + 15) x 0.985)168Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 200 unused20,000tier HP pool
Lobby CPfloor((231 + 15) x sqrt(156 + 15) x sqrt(20,000) / 10) β€” no CPM term45,493Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Yanmega's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.