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Shadow Yamask counters

#0562
ghostShadow Tier 1
Lobby CP
3,365
Attack
65
Defense
93
HP
600
Raid timer
3 min
180s

Caught CP range 482 - 561.

Yamask weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Yamask is weak to ghost1.6xdark1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists normal0.39xfighting0.39xpoison0.625xbug0.625xβ€” bringing one of those is throwing damage away.

Best Yamask counters

One trainer with counters this good beats Yamask alone. Difficulty rating 0.14 with the best counter, 0:25 to win.

Trainers1soloable
#AttackerMoveset
1Tyranitarrockdarkjoint top pickdarkBitedarkBrutal Swing3,8340:250.140.01709.5%
2Hydreigondarkdragonjoint top pickdarkBitedarkBrutal Swing3,6250:250.140.01743.7%
3AbsoldarkdarkSnarldarkBrutal Swing2,5260:250.140.01710.9%
4IncineroarfiredarkdarkSnarldarkBrutal Swing2,9960:270.150.01614.6%
5KingambitdarksteeldarkSnarldarkFoul Play3,6140:280.160.01544.8%
6Hisuian ZoroarknormalghostghostShadow ClawghostShadow Ball2,6150:250.140.11775.4%
7DragapultdragonghostghostAstonishghostShadow Ball3,5320:250.140.01739.6%
8GholdengosteelghostghostAstonishghostShadow Ball3,5170:250.140.01724.4%
9ZoroarkdarkdarkSucker PunchdarkFoul Play2,5710:260.150.01669.0%
10WeaviledarkicedarkFeint AttackdarkFoul Play3,0050:270.150.01613.4%
11ChandelureghostfireghostHexghostShadow Ball3,2680:250.140.01726.4%
12SalamencedragonflyingdarkBitedarkBrutal Swing3,7490:270.150.01609.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Yamask.

Estimator is how many trainers of this strength the fight needs. Power is the share of Yamask's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1ghostAstonish+ghostOminous Windhardest0:260.150.0100%
2psychicZen Headbutt+ghostOminous Wind0:260.150.0100%
3psychicZen Headbutt+darkDark Pulse0:260.150.1100%
4ghostAstonish+darkDark Pulse0:260.150.1100%
5psychicZen Headbutt+ghostShadow Ball0:260.140.0100%
6ghostAstonish+ghostShadow Ball0:260.140.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Yamask throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
psychicZen Headbutt11+91.0s0.75s
ghostAstonishSTAB7+131.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
ghostShadow BallSTAB100-503.0s2.40s
darkDark Pulse80-503.0s1.40s
ghostOminous WindSTAB55-332.5s2.05s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor482603
7/7/7491613
8/8/8499624
9/9/9508635
10/10/10516646
11/11/11525657
12/12/12534668
13/13/13543679
14/14/14552690
15/15/15hundo561701

Caught CP range 482 - 561, or 603 - 701 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 482, not at the 516 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 34 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Yamask is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
95
Game Master
Base Defense
141
Game Master
Base Stamina
116
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((95 + 15) x 0.5974)65Game Master base Attack, tier CPM
Defensefloor((141 + 15) x 0.5974)93Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 116 unused600tier HP pool
Lobby CPfloor((95 + 15) x sqrt(141 + 15) x sqrt(600) / 10) β€” no CPM term3,365Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Yamask's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.