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Wobbuffet counters

#0202
psychicTier 5
Lobby CP
10,104
Attack
59
Defense
95
HP
15,000
Raid timer
5 min
300s

Caught CP range 532 - 586.

Wobbuffet weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Wobbuffet is weak to bug1.6xghost1.6xdark1.6x

  • Weak (3)
  • Neutral (13)
  • Resists (2)

It resists fighting0.625xpsychic0.625xβ€” bringing one of those is throwing damage away.

Best Wobbuffet counters

Beating Wobbuffet should take 2 trainers with Pokemon of this strength. Difficulty rating 1.34 with the best counter, 6:11 to win.

Trainers2duo
#AttackerMoveset
1Tyranitarrockdarkjoint top pickdarkBitedarkBrutal Swing3,8346:111.341.782.0%
2Kingambitdarksteeljoint top pickdarkSnarldarkFoul Play3,6146:221.381.179.6%
3Hydreigondarkdragonjoint top pickdarkBitedarkBrutal Swing3,6256:071.332.082.8%
4Absoldarkjoint top pickdarkSnarldarkBrutal Swing2,5265:531.283.186.1%
5Chandelureghostfirejoint top pickghostHexghostShadow Ball3,2685:491.263.887.2%
6GholdengosteelghostghostHexghostShadow Ball3,5176:111.341.982.0%
7DragapultdragonghostghostAstonishghostShadow Ball3,5326:011.313.384.3%
8IncineroarfiredarkdarkSnarldarkDarkest Lariat2,9966:331.421.677.4%
9ZoroarkdarkdarkSnarldarkFoul Play2,5716:091.343.382.5%
10WeaviledarkicedarkSnarldarkFoul Play3,0056:201.382.380.0%
11VolcaronabugfirebugBug BitebugBug Buzz3,6326:141.353.081.4%
12Hisuian ZoroarknormalghostdarkSnarlghostShadow Ball2,6155:571.295.685.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Wobbuffet.

Estimator is how many trainers of this strength the fight needs. Power is the share of Wobbuffet's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 3 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fairyCharm+psychicMirror Coathardest6:051.322.7100%
2waterSplash+psychicMirror Coat6:051.321.7100%
3fightingCounter+psychicMirror Coat6:051.322.5100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Wobbuffet throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fairyCharm20+111.5s0.90s
fightingCounter13+91.0s0.80s
waterSplash0+171.5s0.80s

Charged moves

MovePowerEnergyDurationHits at
psychicMirror CoatSTAB60-502.5s2.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor532665
11/11/11543679
12/12/12554692
13/13/13564706
14/14/14575719
15/15/15hundo586733

Caught CP range 532 - 586, or 665 - 733 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Wobbuffet is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
60
Game Master
Base Defense
106
Game Master
Base Stamina
382
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((60 + 15) x 0.79)59Game Master base Attack, tier CPM
Defensefloor((106 + 15) x 0.79)95Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 382 unused15,000tier HP pool
Lobby CPfloor((60 + 15) x sqrt(106 + 15) x sqrt(15,000) / 10) β€” no CPM term10,104Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Wobbuffet's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.