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PoGoBattler

Not released in Pokemon GONo trainer can own this one yet.

Not obtainable in Pokemon GO as of 2026-10-03: PvPoke flags it released:false and onemorecatch.site lists the species as unavailable. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Raid alerts…

Wishiwashi (Solo) counters

#0746
waterTier 1
Lobby CP
1,137
Attack
36
Defense
34
HP
600
Raid timer
3 min
180s

Caught CP range 170 - 198.

Wishiwashi (Solo) weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Wishiwashi (Solo) is weak to grass1.6xelectric1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists steel0.625xfire0.625xwater0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Wishiwashi (Solo) counters

One trainer with counters this good beats Wishiwashi (Solo) alone. Difficulty rating 0.04 with the best counter, 0:06 to win.

Trainers1soloable
#AttackerMoveset
1Sceptilegrassjoint top pickbugFury CuttergrassFrenzy Plant2,7570:060.040.06708.2%
2Magnezoneelectricsteeljoint top pickelectricCharge BeamelectricWild Charge3,2050:060.040.06708.2%
3ElectivireelectricelectricThunder ShockelectricWild Charge3,0790:060.030.07183.6%
4RoseradegrasspoisongrassBullet SeedgrassGrass Knot2,9710:060.040.06708.2%
5PawmotelectricfightingelectricThunder ShockelectricWild Charge2,6340:060.030.07195.4%
6BreloomgrassfightinggrassBullet SeedgrassGrass Knot2,6280:060.040.06708.2%
7LuxrayelectricdarkSnarlelectricWild Charge2,8880:060.040.06708.2%
8DecidueyegrassghostgrassMagical LeafgrassFrenzy Plant2,7750:070.040.06228.9%
9MeganiumgrassgrassMagical LeafgrassFrenzy Plant2,4100:070.040.06228.9%
10TsareenagrassgrassMagical LeafgrassGrass Knot2,9640:070.040.06228.9%
11JolteonelectricelectricThunder ShockelectricThunderbolt2,8880:060.040.06708.2%
12MienshaofightingfightingForce PalmgrassGrass Knot2,7100:060.040.06708.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Wishiwashi (Solo).

Estimator is how many trainers of this strength the fight needs. Power is the share of Wishiwashi (Solo)'s HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 9 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1waterWater Gun+waterAqua Tailhardest0:060.040.0100%
2waterWater Gun+waterBrine0:060.040.0100%
3waterWater Gun+waterSurf0:060.040.0100%
4waterWaterfall+waterBrine0:060.040.0100%
5waterWaterfall+waterSurf0:060.040.0100%
6waterWaterfall+waterAqua Tail0:060.040.0100%
7steelIron Tail+waterBrine0:060.040.0100%
8steelIron Tail+waterSurf0:060.040.0100%
9steelIron Tail+waterAqua Tail0:060.040.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Wishiwashi (Solo) throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterWaterfallSTAB13+71.0s0.75s
steelIron Tail14+61.0s0.75s
waterWater GunSTAB5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
waterSurfSTAB60-501.5s1.20s
waterBrineSTAB65-502.5s1.70s
waterAqua TailSTAB50-332.0s1.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor170213
11/11/11176220
12/12/12181227
13/13/13187233
14/14/14192240
15/15/15hundo198247

Caught CP range 170 - 198, or 213 - 247 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Wishiwashi (Solo) is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
46
Game Master
Base Defense
43
Game Master
Base Stamina
128
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((46 + 15) x 0.5974)36Game Master base Attack, tier CPM
Defensefloor((43 + 15) x 0.5974)34Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 128 unused600tier HP pool
Lobby CPfloor((46 + 15) x sqrt(43 + 15) x sqrt(600) / 10) β€” no CPM term1,137Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Wishiwashi (Solo)'s own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.