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Wingull counters

#0278
Lobby CP
2,583
Attack
72
Defense
45
HP
600
Raid timer
3 min
180s

Caught CP range 397 - 437.

Wingull weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Wingull is weak to electric2.56xrock1.6x

  • Double weak (1)
  • Weak (1)
  • Neutral (10)
  • Resists (6)

It resists ground0.39xfighting0.625xbug0.625xsteel0.625xfire0.625xwater0.625xβ€” bringing one of those is throwing damage away.

Best Wingull counters

One trainer with counters this good beats Wingull alone. Difficulty rating 0.03 with the best counter, 0:05 to win.

Trainers1soloable
#AttackerMoveset
1Jolteonelectricjoint top pickelectricVolt SwitchelectricDischarge2,8880:050.030.07928.3%
2VikavoltbugelectricelectricSparkelectricDischarge3,1170:050.030.07928.3%
3TogedemaruelectricsteelelectricThunder ShockelectricWild Charge2,1600:060.030.07267.4%
4LuxrayelectricdarkSnarlelectricWild Charge2,8880:060.040.06708.2%
5ElectivireelectricelectricThunder ShockelectricWild Charge3,0790:060.030.07267.4%
6Hisuian ElectrodeelectricgrasselectricThunder ShockelectricWild Charge2,1490:060.030.07219.3%
7Rotom (Wash)electricwaterelectricThunder ShockelectricThunderbolt2,5790:060.030.07113.3%
8Rotom (Frost)electriciceelectricThunder ShockelectricThunderbolt2,5790:060.030.07267.4%
9ManectricelectricdarkSnarlelectricWild Charge2,3400:060.040.06708.2%
10HelioliskelectricnormalnormalQuick AttackelectricThunderbolt2,6000:060.040.06708.2%
11MagnezoneelectricsteelelectricCharge BeamelectricWild Charge3,2050:060.040.06708.2%
12Alolan RaichuelectricpsychicelectricThunder ShockelectricWild Charge2,2860:060.030.07267.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Wingull.

Estimator is how many trainers of this strength the fight needs. Power is the share of Wingull's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1waterWater Gun+waterWater Pulsehardest0:060.030.0100%
2waterWater Gun+flyingAir Cutter0:060.030.0100%
3waterWater Gun+iceIce Beam0:060.030.0100%
4normalQuick Attack+waterWater Pulse0:060.030.0100%
5normalQuick Attack+flyingAir Cutter0:060.030.0100%
6normalQuick Attack+iceIce Beam0:060.030.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Wingull throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterWater GunSTAB5+50.5s0.30s
normalQuick Attack10+131.0s0.45s

Charged moves

MovePowerEnergyDurationHits at
iceIce Beam95-503.5s1.50s
flyingAir CutterSTAB55-502.5s1.60s
waterWater PulseSTAB65-503.0s2.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor397497
11/11/11405506
12/12/12413516
13/13/13421526
14/14/14429536
15/15/15hundo437546

Caught CP range 397 - 437, or 497 - 546 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Wingull is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
106
Game Master
Base Defense
61
Game Master
Base Stamina
120
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((106 + 15) x 0.5974)72Game Master base Attack, tier CPM
Defensefloor((61 + 15) x 0.5974)45Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 120 unused600tier HP pool
Lobby CPfloor((106 + 15) x sqrt(61 + 15) x sqrt(600) / 10) β€” no CPM term2,583Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Wingull's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.