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Shadow Wailord counters

#0321
waterShadow Tier 3
Lobby CP
12,136
Attack
144
Defense
77
HP
4,000
Raid timer
3 min
180s

Caught CP range 1,170 - 1,302.

Wailord weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Wailord is weak to grass1.6xelectric1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists steel0.625xfire0.625xwater0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Wailord counters

One trainer with counters this good beats Wailord alone. Difficulty rating 0.79 with the best counter, 2:19 to win.

Trainers1soloable
#AttackerMoveset
1Rillaboomgrassjoint top pickgrassRazor LeafgrassFrenzy Plant3,3242:190.794.0168.6%
2MagnezoneelectricsteelelectricVolt SwitchelectricWild Charge3,2052:280.854.0158.1%
3MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,8252:240.824.8162.5%
4ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,9542:310.863.9155.6%
5DecidueyegrassghostgrassMagical LeafgrassFrenzy Plant2,7752:310.864.0155.7%
6ElectivireelectricelectricThunder ShockelectricWild Charge3,0792:260.835.4161.2%
7RoseradegrasspoisongrassMagical LeafgrassGrass Knot2,9712:290.854.9157.2%
8TangrowthgrassgrassVine WhipgrassPower Whip3,0302:380.904.1148.9%
9VenusaurgrasspoisongrassVine WhipgrassFrenzy Plant2,7202:350.884.6151.1%
10TsareenagrassgrassMagical LeafgrassGrass Knot2,9642:370.894.6149.7%
11SceptilegrassgrassBullet SeedgrassFrenzy Plant2,7572:340.874.9152.9%
12LuxrayelectricelectricSparkelectricWild Charge2,8882:390.915.6147.3%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Wailord.

Estimator is how many trainers of this strength the fight needs. Power is the share of Wailord's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1waterWater Gun+iceBlizzardhardest2:310.865.4100%
2rockRollout+iceBlizzard2:300.865.2100%
3psychicZen Headbutt+iceBlizzard2:280.845.3100%
4waterWater Gun+normalHyper Beam2:280.844.5100%
5psychicZen Headbutt+normalHyper Beam2:280.844.6100%
6rockRollout+normalHyper Beam2:260.834.4100%
7psychicZen Headbutt+waterSurf2:250.834.2100%
8waterWater Gun+waterSurf2:250.834.1100%
9rockRollout+waterSurf2:240.824.0100%
10psychicZen Headbutt+waterScald2:240.823.7100%
11rockRollout+waterScald2:240.823.6100%
12waterWater Gun+waterScald2:240.823.7100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Wailord throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterWater GunSTAB5+50.5s0.30s
psychicZen Headbutt11+91.0s0.75s
rockRollout15+191.5s1.06s

Charged moves

MovePowerEnergyDurationHits at
waterSurfSTAB60-501.5s1.20s
iceBlizzard130-1003.0s1.40s
normalHyper Beam150-1004.0s3.50s
waterScaldSTAB75-503.5s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,1701,463
7/7/71,1841,481
8/8/81,1991,499
9/9/91,2131,517
10/10/101,2281,535
11/11/111,2431,554
12/12/121,2581,572
13/13/131,2731,591
14/14/141,2871,610
15/15/15hundo1,3021,628

Caught CP range 1,170 - 1,302, or 1,463 - 1,628 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,170, not at the 1,228 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 58 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Wailord is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
175
Game Master
Base Defense
87
Game Master
Base Stamina
347
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((175 + 15) x 0.76)144Game Master base Attack, tier CPM
Defensefloor((87 + 15) x 0.76)77Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 347 unused4,000tier HP pool
Lobby CPfloor((175 + 15) x sqrt(87 + 15) x sqrt(4,000) / 10) β€” no CPM term12,136Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Wailord's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.