Skip to content
PoGoBud

Not released in Pokemon GONo trainer can own this one yet.

Not obtainable in Pokemon GO as of 2026-10-03: PvPoke flags it released:false and onemorecatch.site lists the species as unavailable. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Raid alerts…

Veluza counters

#0976
Lobby CP
32,069
Attack
166
Defense
121
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,321 - 1,392.

Veluza weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Veluza is weak to bug1.6xghost1.6xgrass1.6xelectric1.6xdark1.6x

  • Weak (5)
  • Neutral (7)
  • Resists (6)

It resists fighting0.625xsteel0.625xfire0.625xwater0.625xpsychic0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Veluza counters

Beating Veluza should take 2 trainers with Pokemon of this strength. Difficulty rating 1.65 with the best counter, 7:37 to win.

Trainers2duo
#AttackerMoveset
1Hydreigondarkdragonjoint top pickdarkBitedarkBrutal Swing3,6257:371.654.966.6%
2RillaboomgrassgrassRazor LeafgrassFrenzy Plant3,3247:471.696.065.2%
3MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,8257:571.735.663.8%
4TyranitarrockdarkdarkBitedarkBrutal Swing3,8348:011.744.563.3%
5DragapultdragonghostghostAstonishghostShadow Ball3,5327:511.716.064.6%
6KingambitdarksteeldarkSnarldarkFoul Play3,6148:181.814.161.0%
7GholdengosteelghostghostHexghostShadow Ball3,5178:051.765.462.7%
8AbsoldarkdarkSnarldarkBrutal Swing2,5267:571.735.963.7%
9SceptilegrassbugFury CuttergrassFrenzy Plant2,7578:071.766.062.4%
10SalamencedragonflyingdarkBitedarkBrutal Swing3,7498:231.825.960.4%
11ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,9548:271.845.960.0%
12WeaviledarkicedarkSnarldarkFoul Play3,0058:231.825.260.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Veluza.

Estimator is how many trainers of this strength the fight needs. Power is the share of Veluza's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1psychicZen Headbutt+groundDrill Runhardest8:011.746.0100%
2iceIce Fang+groundDrill Run8:001.746.0100%
3iceIce Fang+darkCrunch7:591.735.3100%
4psychicZen Headbutt+darkCrunch7:551.725.0100%
5psychicZen Headbutt+waterWater Pulse7:551.725.9100%
6iceIce Fang+waterWater Pulse7:541.726.0100%
7iceIce Fang+psychicPsychic Fangs7:511.704.1100%
8psychicZen Headbutt+psychicPsychic Fangs7:491.703.4100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Veluza throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
psychicZen HeadbuttSTAB11+91.0s0.75s
iceIce Fang12+201.5s0.40s

Charged moves

MovePowerEnergyDurationHits at
psychicPsychic FangsSTAB25-331.0s0.20s
groundDrill Run85-503.0s1.90s
waterWater PulseSTAB65-503.0s2.00s
darkCrunch65-333.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,3211,652
11/11/111,3351,669
12/12/121,3491,687
13/13/131,3631,705
14/14/141,3781,722
15/15/15hundo1,3921,740

Caught CP range 1,321 - 1,392, or 1,652 - 1,740 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Veluza is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
196
Game Master
Base Defense
139
Game Master
Base Stamina
207
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((196 + 15) x 0.79)166Game Master base Attack, tier CPM
Defensefloor((139 + 15) x 0.79)121Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 207 unused15,000tier HP pool
Lobby CPfloor((196 + 15) x sqrt(139 + 15) x sqrt(15,000) / 10) β€” no CPM term32,069Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Veluza's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.