Skip to content
PoGoBud
Raid alerts…

Shadow Typhlosion counters

#0157
fireShadow Tier 3
Lobby CP
20,638
Attack
180
Defense
142
HP
4,000
Raid timer
3 min
180s

Caught CP range 1,515 - 1,651.

Typhlosion weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Typhlosion is weak to ground1.6xrock1.6xwater1.6x

  • Weak (3)
  • Neutral (9)
  • Resists (6)

It resists bug0.625xsteel0.625xfire0.625xgrass0.625xice0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Typhlosion counters

Beating Typhlosion should take 2 trainers with Pokemon of this strength. Difficulty rating 1.53 with the best counter, 4:29 to win.

Trainers2duo
#AttackerMoveset
1Garchompdragongroundjoint top pickgroundMud ShotgroundEarth Power3,9624:291.534.087.4%
2TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1284:311.544.386.6%
3InteleonwaterwaterWater GunwaterHydro Cannon2,9644:071.406.095.1%
4GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2734:211.486.090.0%
5RampardosrockrockSmack DownrockRock Slide3,2984:191.486.090.6%
6RhyperiorgroundrockrockSmack DownrockRock Wrecker3,7334:391.594.484.1%
7GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,6544:371.586.084.7%
8QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,0184:401.596.083.9%
9PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,2004:481.645.981.5%
10KinglerwaterwaterBubblewaterCrabhammer2,8294:431.616.082.9%
11SwampertwatergroundwaterWater GunwaterHydro Cannon2,9744:551.685.279.5%
12GigalithrocknormalLock-OnrockMeteor Beam3,2284:591.705.578.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Typhlosion.

Estimator is how many trainers of this strength the fight needs. Power is the share of Typhlosion's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1ghostShadow Claw+grassSolar Beamhardest4:591.706.0100%
2fireEmber+grassSolar Beam4:581.706.0100%
3fireIncinerate+grassSolar Beam4:441.625.9100%
4fireIncinerate+fireOverheat4:231.505.4100%
5fireIncinerate+fireFire Blast4:201.485.4100%
6ghostShadow Claw+fireFire Blast4:191.475.0100%
7fireEmber+fireOverheat4:181.475.3100%
8ghostShadow Claw+fireOverheat4:181.475.3100%
9fireEmber+fireFire Blast4:161.464.9100%
10fireEmber+electricThunder Punch4:141.443.9100%
11fireIncinerate+electricThunder Punch4:131.444.3100%
12ghostShadow Claw+electricThunder Punch4:131.444.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Typhlosion throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireIncinerateSTAB32+222.5s0.70s
fireEmberSTAB10+101.0s0.60s
ghostShadow Claw6+40.5s0.05s

Charged moves

MovePowerEnergyDurationHits at
fireOverheatSTAB160-1004.0s2.60s
fireFire BlastSTAB140-1004.0s2.90s
grassSolar Beam180-1005.0s2.80s
electricThunder Punch50-332.0s1.90s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,5151,893
7/7/71,5291,912
8/8/81,5441,931
9/9/91,5591,949
10/10/101,5741,968
11/11/111,5891,987
12/12/121,6052,006
13/13/131,6202,025
14/14/141,6352,044
15/15/15hundo1,6512,064

Caught CP range 1,515 - 1,651, or 1,893 - 2,064 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,515, not at the 1,574 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 59 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Typhlosion is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
223
Game Master
Base Defense
173
Game Master
Base Stamina
186
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((223 + 15) x 0.76)180Game Master base Attack, tier CPM
Defensefloor((173 + 15) x 0.76)142Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 186 unused4,000tier HP pool
Lobby CPfloor((223 + 15) x sqrt(173 + 15) x sqrt(4,000) / 10) β€” no CPM term20,638Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Typhlosion's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.