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Shadow Trumbeak counters

#0732
normalflyingShadow Tier 3
Lobby CP
11,801
Attack
132
Defense
87
HP
4,000
Raid timer
3 min
180s

Caught CP range 747 - 844.

Trumbeak weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Trumbeak is weak to rock1.6xelectric1.6xice1.6x

  • Weak (3)
  • Neutral (11)
  • Resists (4)

It resists ground0.39xghost0.39xbug0.625xgrass0.625xβ€” bringing one of those is throwing damage away.

Best Trumbeak counters

One trainer with counters this good beats Trumbeak alone. Difficulty rating 0.87 with the best counter, 2:33 to win.

Trainers1soloable
#AttackerMoveset
1Glimmorarockpoisonjoint top pickrockRock ThrowrockMeteor Beam3,2732:330.873.5153.1%
2Rhyperiorgroundrockjoint top pickrockSmack DownrockRock Wrecker3,7332:410.922.6145.9%
3ElectivireelectricelectricThunder ShockelectricWild Charge3,0792:340.884.2152.7%
4GigalithrocknormalLock-OnrockMeteor Beam3,2282:400.913.5146.5%
5MagnezoneelectricsteelelectricSparkelectricWild Charge3,2052:450.942.9142.2%
6RampardosrockrockSmack DownrockRock Slide3,2982:310.865.1155.3%
7TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1282:460.954.0141.1%
8TyranitarrockdarkrockSmack DownrockStone Edge3,8342:540.993.8134.6%
9BaxcaliburdragoniceiceIce FangiceAvalanche3,5502:460.945.4141.7%
10Alolan GolemrockelectricrockRolloutelectricWild Charge2,9492:591.023.2131.2%
11LuxrayelectricelectricSparkelectricWild Charge2,8882:561.004.7133.5%
12MamoswineicegroundicePowder SnowiceAvalanche3,3282:530.985.3136.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Trumbeak.

Estimator is how many trainers of this strength the fight needs. Power is the share of Trumbeak's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fightingRock Smash+flyingSky Attackhardest2:390.914.5100%
2fightingRock Smash+rockRock Blast2:380.904.1100%
3flyingPeck+flyingSky Attack2:380.903.7100%
4fightingRock Smash+flyingDrill Peck2:370.903.8100%
5flyingPeck+rockRock Blast2:370.893.1100%
6flyingPeck+flyingDrill Peck2:360.893.1100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Trumbeak throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
flyingPeckSTAB10+101.0s0.45s
fightingRock Smash17+121.5s0.75s

Charged moves

MovePowerEnergyDurationHits at
flyingSky AttackSTAB80-502.0s1.50s
flyingDrill PeckSTAB70-332.5s1.90s
rockRock Blast50-332.0s1.50s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor747934
7/7/7758947
8/8/8768960
9/9/9779974
10/10/10790987
11/11/118001,001
12/12/128111,014
13/13/138221,028
14/14/148331,042
15/15/15hundo8441,056

Caught CP range 747 - 844, or 934 - 1,056 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 747, not at the 790 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 43 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Trumbeak is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
159
Game Master
Base Defense
100
Game Master
Base Stamina
146
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((159 + 15) x 0.76)132Game Master base Attack, tier CPM
Defensefloor((100 + 15) x 0.76)87Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 146 unused4,000tier HP pool
Lobby CPfloor((159 + 15) x sqrt(100 + 15) x sqrt(4,000) / 10) β€” no CPM term11,801Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Trumbeak's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.