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Shadow Torterra counters

#0389
grassgroundShadow Tier 5
Lobby CP
37,866
Attack
177
Defense
166
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,540 - 1,677.

Torterra weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Torterra is weak to ice2.56xflying1.6xbug1.6xfire1.6x

  • Double weak (1)
  • Weak (3)
  • Neutral (11)
  • Resists (2)
  • Double resists (1)

It resists electric0.24xground0.625xrock0.625xβ€” bringing one of those is throwing damage away.

Best Torterra counters

Beating Torterra should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.75 with the best counter, 13:00 to win.

Trainers3small group
#AttackerMoveset
1Baxcaliburdragonicejoint top pickiceIce FangiceAvalanche3,55013:002.756.041.0%
2CetitaniceiceIce ShardiceAvalanche3,11314:413.116.036.3%
3GlaceoniceiceFrost BreathiceAvalanche3,12614:423.116.036.3%
4MamoswineicegroundicePowder SnowiceAvalanche3,32814:473.136.036.1%
5SalamencedragonflyingfireFire FangflyingFly3,74916:143.445.532.8%
6Galarian Darmanitan (Standard)iceiceIce FangiceAvalanche3,10515:153.236.035.0%
7WeaviledarkiceiceIce ShardiceAvalanche3,00515:323.296.034.3%
8Mr. RimeicepsychiciceIce ShardiceTriple Axel2,82716:123.436.032.9%
9VanilluxeiceiceFrost BreathiceAvalanche2,82216:123.436.032.9%
10AvaluggiceiceIce FangiceAvalanche3,19816:413.536.032.0%
11CryogonaliceiceFrost BreathiceTriple Axel2,79816:583.596.031.4%
12AbomasnowgrassiceicePowder SnowiceWeather Ball (Ice)2,36217:073.636.031.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Torterra.

Estimator is how many trainers of this strength the fight needs. Power is the share of Torterra's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1darkBite+grassSolar Beamhardest16:443.546.099%
2grassRazor Leaf+grassSolar Beam16:133.436.099%
3groundMud-Slap+grassSolar Beam15:523.366.0100%
4groundMud-Slap+rockStone Edge14:443.126.0100%
5groundMud-Slap+groundEarthquake14:333.086.099%
6darkBite+rockStone Edge14:333.086.093%
7grassRazor Leaf+rockStone Edge14:303.076.0100%
8grassRazor Leaf+groundEarthquake14:283.066.0100%
9darkBite+groundEarthquake14:283.066.0100%
10grassRazor Leaf+groundSand Tomb13:382.895.7100%
11groundMud-Slap+groundSand Tomb13:352.875.7100%
12darkBite+groundSand Tomb13:342.875.7100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Torterra throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
grassRazor LeafSTAB13+71.0s0.60s
groundMud-SlapSTAB19+131.5s1.25s
darkBite6+40.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
groundEarthquakeSTAB140-1003.5s2.60s
grassSolar BeamSTAB180-1005.0s2.80s
rockStone Edge105-1002.5s0.90s
groundSand TombSTAB60-334.0s1.70s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,5401,925
7/7/71,5551,944
8/8/81,5701,963
9/9/91,5851,981
10/10/101,6002,000
11/11/111,6152,019
12/12/121,6302,038
13/13/131,6462,057
14/14/141,6612,077
15/15/15hundo1,6772,096

Caught CP range 1,540 - 1,677, or 1,925 - 2,096 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,540, not at the 1,600 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 60 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Torterra is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
202
Game Master
Base Defense
188
Game Master
Base Stamina
216
ignored by a raid boss
Tier CPM
0.82
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((202 + 15) x 0.82)177Game Master base Attack, tier CPM
Defensefloor((188 + 15) x 0.82)166Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 216 unused15,000tier HP pool
Lobby CPfloor((202 + 15) x sqrt(188 + 15) x sqrt(15,000) / 10) β€” no CPM term37,866Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.82, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Torterra's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.